median filter verilog code
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i need median filter verilog code
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median filter verilog code

In signal processing, it is often desirable to be able to perform some kind of noise reduction on an image or signal. The median filter is a nonlinear digital filtering technique, often used to remove noise. Such noise reduction is a typical pre-processing step to improve the results of later processing (for example, edge detection on an image). Median filtering is very widely used in digital image processing because, under certain conditions, it preserves edges while removing noise (but see discussion below).

Algorithm description
The main idea of the median filter is to run through the signal entry by entry, replacing each entry with the median of neighboring entries. The pattern of neighbors is called the "window", which slides, entry by entry, over the entire signal. For 1D signals, the most obvious window is just the first few preceding and following entries, whereas for 2D (or higher-dimensional) signals such as images, more complex window patterns are possible (such as "box" or "cross" patterns). Note that if the window has an odd number of entries, then the median is simple to define: it is just the middle value after all the entries in the window are sorted numerically. For an even number of entries, there is more than one possible median, see median for more details.

allocate outputPixelValue[image width][image height]
allocate window[window width * window height]
edgex := (window width / 2) rounded down
edgey := (window height / 2) rounded down
for x from edgex to image width - edgex
for y from edgey to image height - edgey
i = 0
for fx from 0 to window width
for fy from 0 to window height
window[i] := inputPixelValue[x + fx - edgex][y + fy - edgey]
i := i + 1
sort entries in window[]
outputPixelValue[x][y] := window[window width * window height / 2]


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