06-06-2012, 11:45 AM
2M050: Computer Graphics
2M050 Computer Graphics.ppt (Size: 362 KB / Downloads: 144)
Literature
Computer Graphics - Principles and PracticeFoley - van Dam - Feiner - Hughes2nd edition in C - Addison and WesleyComputer Graphics - C VersionDonald Hearn - M. Pauline Baker2nd edition - international editionPrentice Hall
Introduction
What is Computer Graphics?
Applications
Computer Graphics in Eindhoven
Raster/vector graphics
Hardware
Computer Graphics
Computer Graphics is ubiquitous:
Visual system is most important sense:
High bandwidth
Natural communication
Fast developments in
Hardware
Software
Supporting Disciplines
Computer science (algorithms, data structures, software engineering, …)
Mathematics (geometry, numerical, …)
Physics (Optics, mechanics, …)
Psychology (Colour, perception)
Art and design
Applications
Computer Aided Design (CAD)
Computer Aided Geometric Design (CAGD)
Entertainment (animation, games, …)
Geographic Information Systems (GIS)
Visualization (Scientific Vis., Inform. Vis.)
Medical Visualization
Homogeneous coordinates
Unified representation of rotation, scaling, translation
Unified representation of points and vectors
Compact representation for sequences of transformations
Here: convenient notation, much more to it