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Title: seminar reports and slides on object oriented technology
Page Link: seminar reports and slides on object oriented technology -
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Created at: Thursday 04th of October 2012 10:43:10 PM
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Title: Object Oriented Databases
Page Link: Object Oriented Databases -
Posted By: seminar surveyer
Created at: Tuesday 05th of October 2010 07:49:25 PM
topics for seminar in object oriented techniques, object oriented, object oriented php, object oriented programing, object oriented seminar topics, object oriented concept, object oriented technology,

Introduction

Object oriented databases are also called Object Database Management Systems (ODBMS). Object databases store objects rather than data such as integers, strings or real numbers. Objects are used in object oriented languages such as Smalltalk, C++, Java, and others. Objects basically consist of the following:
• Attributes - Attributes are data which defines the characteristics of an object. This data may be simple such as integers, strings, and real numbers or it may be a reference to a complex object.
• Methods - ....etc

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Title: USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYST
Page Link: USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYST -
Posted By: computer science crazy
Created at: Friday 18th of September 2009 12:38:08 AM
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USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYSTEMS

Abstract: High cohesion is desirable property in software systems to achieve reusability and maintainability. In this project we are measures for cohesion in Object-Oriented (OO) software reflect particular interpretations of cohesion and capture different aspects of it. In existing approaches the cohesion is calculate from the structural information for example method attributes and references. In conceptual cohesion of classes, i.e. in our project we a ....etc

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Title: USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYST
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Posted By: electronics seminars
Created at: Wednesday 13th of January 2010 09:52:37 AM
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USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYSTEMS-SOFTWARE ENGINEERING

Abstract: High cohesion is desirable property in software systems to achieve reusability and maintainability. In this project we are measures for cohesion in Object-Oriented (OO) software reflect particular interpretations of cohesion and capture different aspects of it. In existing approaches the cohesion is calculate from the structural information for example method attributes and references. In conceptual cohesion of classes, i. ....etc

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Title: analysis of quality of object oriented systems using object oriented metrics ppt
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Created at: Thursday 15th of November 2012 03:01:09 PM
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Title: An Object-Oriented Graphics Engine
Page Link: An Object-Oriented Graphics Engine -
Posted By: Electrical Fan
Created at: Wednesday 09th of December 2009 05:18:26 PM
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Abstract”
Creating a 3D Graphics Rendering Engine is not a trivial task as users often demand for high quality output and performance. With the development of computer graphics hardware, graphics engine is a research focus. In this paper, an object-oriented 3D graphics engine”Gingko is presented and implemented. We discussed the general architecture of this engine and the relationships of every module. Not only does this engine support extendable software architecture, but also it provides high efficient scene ren ....etc

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Title: Object-Oriented Concepts
Page Link: Object-Oriented Concepts -
Posted By: computer science crazy
Created at: Sunday 21st of September 2008 01:53:51 PM
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Object-oriented techniques achieve further reusability through the encapsulation of programs and data. The techniques and mechanisms we shall discuss here are primarily concerned with paradigms for packaging objects in such a way that they can be conveniently reused without modification to solve new problems.

Instantiation and Object Classes
Instantiation is perhaps the most basic object-oriented reusability mechanism. Every programming language provides some built-in data types (like integers and floating-point numbers) that can be instant ....etc

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Title: OBJECT-ORIENTED APPROACH IN SOFTWARE DEVELOPMENT
Page Link: OBJECT-ORIENTED APPROACH IN SOFTWARE DEVELOPMENT -
Posted By: project report helper
Created at: Wednesday 06th of October 2010 07:43:42 PM
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CBOP3103 –OBJECT-ORIENTED APPROACH IN SOFTWARE
DEVELOPMENT



Introduction

Before developing a system, it is important for the system developer to understand the system thoroughly. This is done to ensure that the developed system will behaved as expected. Software developers normally will create the model of the system prior to developing the system. The model will highlight important aspects of the system such as data flow, interaction between the modules, etc so that the implementation can be done without any ....etc

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Title: Object-Oriented Concepts
Page Link: Object-Oriented Concepts -
Posted By: computer science crazy
Created at: Monday 22nd of September 2008 12:52:16 PM
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Object-oriented techniques achieve further reusability through the encapsulation of programs and data. The techniques and mechanisms we shall discuss here are primarily concerned with paradigms for packaging objects in such a way that they can be conveniently reused without modification to solve new problems.

Instantiation and Object Classes
Instantiation is perhaps the most basic object-oriented reusability mechanism. Every programming language provides some built-in data types (like integers and floating-point numbers) that can be instant ....etc

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Title: Development Analysis of a 3D Game Engine Using Object Oriented Software Engineering
Page Link: Development Analysis of a 3D Game Engine Using Object Oriented Software Engineering -
Posted By: nit_cal
Created at: Thursday 29th of October 2009 04:36:32 PM
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Abstract
Real-time rendering is one of the most dynamic areas in computer graphics. Three dimensional computer games are in other way the most profitable commercial application of real-time rendering (and Computer Graphics as a whole). With every generation of 3D accelerators we see nicer and more realistic games with new effects and more complex models. History of 3D real-time rendering in computer games falls back to year 1984 to 8 bit computer ZX Spectrum. On this computer with 4 colors and memory of tens kilobytes was 3D ....etc

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