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Title: Q HEAP
Page Link: Q HEAP -
Posted By: raka
Created at: Wednesday 03rd of March 2010 05:07:45 PM
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Title: Object-Oriented Concepts
Page Link: Object-Oriented Concepts -
Posted By: computer science crazy
Created at: Sunday 21st of September 2008 01:53:51 PM
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Object-oriented techniques achieve further reusability through the encapsulation of programs and data. The techniques and mechanisms we shall discuss here are primarily concerned with paradigms for packaging objects in such a way that they can be conveniently reused without modification to solve new problems.

Instantiation and Object Classes
Instantiation is perhaps the most basic object-oriented reusability mechanism. Every programming language provides some built-in data types (like integers and floating-point numbers) that can be instant ....etc

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Title: An Object-Oriented Graphics Engine
Page Link: An Object-Oriented Graphics Engine -
Posted By: Electrical Fan
Created at: Wednesday 09th of December 2009 05:18:26 PM
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Abstract”
Creating a 3D Graphics Rendering Engine is not a trivial task as users often demand for high quality output and performance. With the development of computer graphics hardware, graphics engine is a research focus. In this paper, an object-oriented 3D graphics engine”Gingko is presented and implemented. We discussed the general architecture of this engine and the relationships of every module. Not only does this engine support extendable software architecture, but also it provides high efficient scene ren ....etc

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Title: Skew heap
Page Link: Skew heap -
Posted By: seminar class
Created at: Tuesday 15th of March 2011 05:59:12 PM
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Skew heap
A skew heap is a heap data structure implemented as a binary tree. Skew heaps are advantageous because of their ability to merge more quickly than binary heaps. In contrast with binary heaps, there are no structural constraints, so there is no guarantee that the height of the tree is logarithmic. Only two conditions must be satisfied:
• The general heap order must be enforced
• Every operation (add, remove_min, merge) on two skew heaps must be done using a special skew heap merge.
A skew heap is a ....etc

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Title: USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYST
Page Link: USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYST -
Posted By: computer science crazy
Created at: Friday 18th of September 2009 12:38:08 AM
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USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYSTEMS

Abstract: High cohesion is desirable property in software systems to achieve reusability and maintainability. In this project we are measures for cohesion in Object-Oriented (OO) software reflect particular interpretations of cohesion and capture different aspects of it. In existing approaches the cohesion is calculate from the structural information for example method attributes and references. In conceptual cohesion of classes, i.e. in our project we a ....etc

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Title: analysis of quality of object oriented systems using object oriented metrics ppt
Page Link: analysis of quality of object oriented systems using object oriented metrics ppt -
Posted By:
Created at: Thursday 15th of November 2012 03:01:09 PM
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Title: Development Analysis of a 3D Game Engine Using Object Oriented Software Engineering
Page Link: Development Analysis of a 3D Game Engine Using Object Oriented Software Engineering -
Posted By: nit_cal
Created at: Thursday 29th of October 2009 04:36:32 PM
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Abstract
Real-time rendering is one of the most dynamic areas in computer graphics. Three dimensional computer games are in other way the most profitable commercial application of real-time rendering (and Computer Graphics as a whole). With every generation of 3D accelerators we see nicer and more realistic games with new effects and more complex models. History of 3D real-time rendering in computer games falls back to year 1984 to 8 bit computer ZX Spectrum. On this computer with 4 colors and memory of tens kilobytes was 3D ....etc

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Title: Quick Reference to C Programs
Page Link: Quick Reference to C Programs -
Posted By: seminar paper
Created at: Tuesday 06th of March 2012 04:57:40 PM
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Quick Reference to C Programs



Introduction
C is a remarkable language. Designed originally by Dennis Ritchie, working at AT&T Bell Laboratories in New Jersey, it has increased in use until now it may well be one of the most widely-written computer languages in the world. C is a structured language. It allows variety of programs in small modules. It is easy for debugging, testing, and maintenance if a language is a structured one.
1.2 Structure of a C ....etc

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Title: USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYST
Page Link: USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYST -
Posted By: electronics seminars
Created at: Wednesday 13th of January 2010 09:52:37 AM
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USING THE CONCEPTUAL COHESION OF CLASSES FOR FAULT PREDICTION IN OBJECT ORIENTED SYSTEMS-SOFTWARE ENGINEERING

Abstract: High cohesion is desirable property in software systems to achieve reusability and maintainability. In this project we are measures for cohesion in Object-Oriented (OO) software reflect particular interpretations of cohesion and capture different aspects of it. In existing approaches the cohesion is calculate from the structural information for example method attributes and references. In conceptual cohesion of classes, i. ....etc

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Title: Object-Oriented Concepts
Page Link: Object-Oriented Concepts -
Posted By: computer science crazy
Created at: Monday 22nd of September 2008 12:52:16 PM
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Object-oriented techniques achieve further reusability through the encapsulation of programs and data. The techniques and mechanisms we shall discuss here are primarily concerned with paradigms for packaging objects in such a way that they can be conveniently reused without modification to solve new problems.

Instantiation and Object Classes
Instantiation is perhaps the most basic object-oriented reusability mechanism. Every programming language provides some built-in data types (like integers and floating-point numbers) that can be instant ....etc

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