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Title: Robocode is an Open Source educational game
Page Link: Robocode is an Open Source educational game -
Posted By: Computer Science Clay
Created at: Sunday 01st of March 2009 01:18:01 PM
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Robocode is an Open Source educational game

Robocode is an Open Source educational game by Mathew Nelson (originally R was provided by IBM). It is designed to help people learn to program in Java and enjoy the experience. It is very easy to start - a simple robot can be written in just a few minutes - but perfecting a bot can take months or more. Competitors write software that controls a miniature tank that fights other identically-built (but differently programmed) tanks in a playing field. Robo ....etc

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Title: agent An Agent Based Intrusion Detection Response and Blocking using based intrusion
Page Link: agent An Agent Based Intrusion Detection Response and Blocking using based intrusion -
Posted By:
Created at: Thursday 23rd of February 2012 01:28:55 PM
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An Agent Based Intrusion Detection, Response and Blocking using signature method in dot net


An Agent Based Intrusion Detection, Response and Blocking using signature method in dot net



An Agent Based Intrusion Detection, Response and Blocking using signature method in dot net

An Agent Based Intrusion Detection, Response and Blocking using signature method in dot net


An Agent Based Intrusion Detection, Response and Blocking using signature method in dot net



An Agent Based Intrusion Detection, Response and Blocki ....etc

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Title: Development Analysis of a 3D Game Engine Using Object Oriented Software Engineering
Page Link: Development Analysis of a 3D Game Engine Using Object Oriented Software Engineering -
Posted By: nit_cal
Created at: Thursday 29th of October 2009 04:36:32 PM
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Abstract
Real-time rendering is one of the most dynamic areas in computer graphics. Three dimensional computer games are in other way the most profitable commercial application of real-time rendering (and Computer Graphics as a whole). With every generation of 3D accelerators we see nicer and more realistic games with new effects and more complex models. History of 3D real-time rendering in computer games falls back to year 1984 to 8 bit computer ZX Spectrum. On this computer with 4 colors and memory of tens kilobytes was 3D ....etc

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Title: Introduction to Game Theory
Page Link: Introduction to Game Theory -
Posted By: computer science crazy
Created at: Friday 23rd of October 2009 06:58:24 PM
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Game theory is a distinct and interdisciplinary approach to the study of human behavior. Game theoretic concepts apply whenever the actions of several agents are interdependent. The concepts of game theory provide a language to formulate, structure, analyze and understand strategic scenarios. In this seminars, I will talk about general concepts related to game theory, how games can be represented and general strategies to solve games ....etc

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Title: hollister or an agent to help you get some shots together so you can present them with a portfoliohollister or an agent
Page Link: hollister or an agent to help you get some shots together so you can present them with a portfoliohollister or an agent -
Posted By:
Created at: Wednesday 17th of October 2012 12:56:51 AM
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The origins of hair transplant surgery stem from Japanese dermatologist, Dr. Okuda, who in 1939 published a revolutionary method in a Japanese medical journal of using small grafts that were similar to the way hair transplantation is performed today. This method involved using hair transplant grafts to correct lost hair from various body areas, including the scalp, eyebrow, and moustache areas..
3. The culture. Some dropzones, referred to as tandem factories, do not care about you or your experience.
Dana Martin, director of the American ....etc

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Title: Game Playing in Artificial Intelligence
Page Link: Game Playing in Artificial Intelligence -
Posted By: iitbuji
Created at: Saturday 24th of October 2009 04:43:04 PM
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Game theory has history from the birth of the Artificial Intelligence. Most of the games in AI are two players, zero sum games. Game trees are used to represent the game. Minimax tree is the representation of game configuration possibilities along with the utility values of the players. Minimax tree is used to take a decision during game playing. Most of the games have huge size of game trees and time constraints. Alpha beta pruning is used to take the decision within the given time constraints without search ....etc

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Title: Shooting Game In Notepad
Page Link: Shooting Game In Notepad -
Posted By: mechanical wiki
Created at: Tuesday 08th of September 2009 06:58:59 PM
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A really cool shooting game that play in Notepad. More improved and neater than the one I submitted earlier this month. Please comment on it. The controls are simple: Player 1 Move - Left/Right Arrow Keys Shoot - Down Arrow Player 2 Move - (Numpad 6)Right / (Numpad 4)Left Shoot - (Numpad 8)Shoot Remember to comment and vote if possible.

Author:- Brenton Andrew Saunders

Compatibility:Microsoft Visual C++
http://planet-source-codevb/scripts/ShowCode.asp?txtCodeId=8921&lngWId=3 ....etc

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Title: IMPLEMENTING MULTI DEVICE COMPATIBLE J2ME BASED MOBILE GAME full report
Page Link: IMPLEMENTING MULTI DEVICE COMPATIBLE J2ME BASED MOBILE GAME full report -
Posted By: project report tiger
Created at: Thursday 25th of February 2010 01:29:33 PM
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IMPLEMENTING MULTI-DEVICE COMPATIBLE
J2ME BASED MOBILE GAME
By
DEEPAK.K.A &
ARUN.C
1. Introduction
Modem mobile phones are small computers, with limited processing power by desktop standards, but power enough to run a small game. If you have a recent phone, you have more processing power in your pocket than ran the Lunar Lander.
Today's phones are also by their very nature networked computers, efficiently sending and receiving digital data. Primarily geared for voice data, they can send and receive other kinds of dat ....etc

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Title: Game
Page Link: Game -
Posted By: mechanical engineering crazy
Created at: Wednesday 05th of August 2009 07:43:40 PM
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Bricks ball game is a game which is arranged in the form of bricks and a circular ball. The ball is being controlled by a player. The ball is colliding with a paddle which is on the bottom of the screen and is being controlled by keyboard or mouse. On collision with paddle the ball bounces in the upward direction and touches the bricks. As ball touches the bricks, the bricks which will be touched will be disappear. In this game there should be multi-player system. ....etc

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Title: Intelligent game Playing Using Neural Networks
Page Link: Intelligent game Playing Using Neural Networks -
Posted By: project report helper
Created at: Friday 15th of October 2010 05:00:49 PM
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Intelligent game Playing Using Neural Networks

Intelligent Game Playing Using Neural Networks”

ABSTRACT


Artificial Intelligence is the study of how to make computers do things which, at the moment, people do better. Game playing and Theorem proving share the property that people who do them well are considered to be displaying intelligence. Artificial Intelligence opens a new dimension of introducing intelligence inside machines.

A neuron is a cell in the brain whose principal function is the collect ....etc

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