wireless lan full report
#17
PRESENTED BY
ROSHAN AGILLA

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1.OVERVIEW
A wireless LAN (WLAN) is typically an extension of a wired LAN. WLAN components convert data packets into radio waves or infrared (IR) light pulses and send them to other wireless devices or to an access point that serves as a gateway to the wired LAN. Most WLANs today are based on the IEEE 802.11 and 802.11b standards for wireless communication between devices and a LAN. These standards permit data transmissions at 1 to 2 Mbps or 5 to 11 Mbps, respectively, and specify a common architecture, transmission methods, and other aspects of wireless data transfer to improve interoperability among products.
How Wireless LANs Work
Wireless LANs use electromagnetic airwaves (radio or infrared) to communicate information from one point to another without relying on any physical connection. Radio waves are often referred to as radio carriers because they simply perform the function of delivering energy to a remote receiver. The data being transmitted is superimposed on the radio carrier so that it can be accurately extracted at the receiving end. This is generally referred to as modulation of the carrier by the information being transmitted. Once data is superimposed (modulated) onto the radio carrier, the radio signal occupies more than a single frequency, since the frequency or bit rate of the modulating information adds to the carrier.
Multiple radio carriers can exist in the same space at the same time without interfering with each other if the radio waves are transmitted on different radio frequencies. To extract data, a radio receiver tunes in one radio frequency while rejecting all other frequencies.
In a typical wireless LAN configuration, a transmitter/receiver (transceiver) device, called an access point, connects to the wired network from a fixed location using standard cabling. At a minimum, the access point receives, buffers, and transmits data between the wireless LAN and the wired network infrastructure. A single access point can support a small group of users and can function within a range of less than one hundred to several hundred feet. The access point (or the antenna attached to the access point) is usually mounted high but may be mounted essentially anywhere that is practical as long as the desired radio coverage is obtained.
End users access the wireless LAN through wireless-LAN adapters, which are implemented as PC cards in notebook or palmtop computers, as cards in desktop computers, or integrated within hand-held computers. Wireless LAN adapters provide an interface between the client network operating system (NOS) and the airwaves via an antenna. The nature of the wireless connection is transparent to the NOS.
2.TECHNOLOGY
Manufacturers of wireless LANs have a range of technologies to choose from when designing a wireless LAN solution. Each technology comes with its own set of advantages and limitations.
Narrowband Technology
A narrowband radio system transmits and receives user information on a specific radio frequency. Narrowband radio keeps the radio signal frequency as narrow as possible just to pass the information. Undesirable crosstalk between communications channels is avoided by carefully coordinating different users on different channel frequencies.
A private telephone line is much like a radio frequency. When each home in a neighborhood has its own private telephone line, people in one home cannot listen to calls made to other homes. In a radio system, privacy and noninterference are accomplished by the use of separate radio frequencies. The radio receiver filters out all radio signals except the ones on its designated frequency.
From a customer standpoint, one drawback of narrowband technology is that the end-user must obtain an FCC license for each site where it is employed.
Spread Spectrum Technology
Most wireless LAN systems use spread-spectrum technology, a wideband radio frequency technique developed by the military for use in reliable, secure, mission-critical communications systems. Spread-spectrum is designed to trade off bandwidth efficiency for reliability, integrity, and security. In other words, more bandwidth is consumed than in the case of narrowband transmission, but the tradeoff produces a signal that is, in effect, louder and thus easier to detect, provided that the receiver knows the parameters of the spread-spectrum signal being broadcast. If a receiver is not tuned to the right frequency, a spread-spectrum signal looks like background noise. There are two types of spread spectrum radio: frequency hopping and direct sequence.
Frequency-Hopping Spread Spectrum Technology
Frequency-hopping spread-spectrum (FHSS) uses a narrowband carrier that changes frequency in a pattern known to both transmitter and receiver. Properly synchronized, the net effect is to maintain a single logical channel. To an unintended receiver, FHSS appears to be short-duration impulse noise.
Direct-Sequence Spread Spectrum Technology
Direct-sequence spread-spectrum (DSSS) generates a redundant bit pattern for each bit to be transmitted. This bit pattern is called a chip (or chipping code). The longer the chip, the greater the probability that the original data can be recovered (and, of course, the more bandwidth required). Even if one or more bits in the chip are damaged during transmission, statistical techniques embedded in the radio can recover the original data without the need for retransmission. To an unintended receiver, DSSS appears as low-power wideband noise and is rejected (ignored) by most narrowband receivers.
Infrared Technology
A third technology, little used in commercial wireless LANs, is infrared. Infrared (IR) systems use very high frequencies, just below visible light in the electromagnetic spectrum, to carry data. Like light, IR cannot penetrate opaque objects; it is either directed (line-of-sight) or diffuse technology. Inexpensive directed systems provide very limited range (3 ft) and typically are used for personal area networks but occasionally are used in specific wireless LAN applications. High performance directed IR is impractical for mobile users and is therefore used only to implement fixed sub-networks. Diffuse (or reflective) IR wireless LAN systems do not require line-of-sight, but cells are limited to individual rooms.
Bluetooth technology
It is a forthcoming wireless personal area networking (WPAN) technology that has gained significant industry support and will coexist with most wireless LAN solutions.
The Bluetooth specification is for a 1 Mbps, small form-factor, low-cost radio solution that can provide links between mobile phones, mobile computers and other portable handheld devices and connectivity to the Internet. It uses the FHSS technology.
CDMA vs. TDMA
Let's begin by learning what these two acronyms stand for. TDMA stands for "Time Division Multiple Access", while CDMA stands for "Code Division Multiple Access". Three of the four words in each acronym are identical, since each technology essentially achieves the same goal, but by using different methods. Each strives to better utilize the radio spectrum by allowing multiple users to share the same physical channel. You heard that right. More than one person can carry on a conversation on the same frequency without causing interference. This is the magic of digital technology.
Where the two competing technologies differ is in the manner in which users share the common resource. TDMA does it by chopping up the channel into sequential time slices. Each user of the channel takes turns transmitting and receiving in a round-robin fashion. In reality, only one person is actually using the channel at any given moment, but he or she only uses it for short bursts. He then gives up the channel momentarily to allow the other users to have their turn. This is very similar to how a computer with just one processor can seem to run multiple applications simultaneously.
CDMA on the hand really does let everyone transmit at the same time. Conventional wisdom would lead you to believe that this is simply not possible. Using conventional modulation techniques, it most certainly is impossible. What makes CDMA work is a special type of digital modulation called "Spread Spectrum". This form of modulation takes the user's stream of bits and splatters them across a very wide channel in a pseudo-random fashion. The "pseudo" part is very important here, since the receiver must be able to undo the randomization in order to collect the bits together in a coherent order.
If you are still having trouble understanding the differences though, perhaps this analogy will help you. This my own version of an excellent analogy provided by Qualcomm:
Imagine a room full of people, all trying to carry on one-on-one conversations. In TDMA each couple takes turns talking. They keep their turns short by saying only one sentence at a time. As there is never more than one person speaking in the room at any given moment, no one has to worry about being heard over the background din. In CDMA, each couple talk at the same time, but they all use a different language. Because none of the listeners understand any language other than that of the individual to whom they are listening, the background din doesn't cause any real problems.
CDMA
Now that we have a rudimentary understanding of the two technologies, let's try and examine what advantages they provide. We'll begin with CDMA, since this new technology has created the greatest "buzz" in the mobile communications industry.
One of the terms you'll hear in conjunction with CDMA is "Soft Handoff". A handoff occurs in any cellular system when your call switches from one cell site to another as you travel. In all other technologies, this handoff occurs when the network informs your phone of the new channel to which it must switch. The phone then stops receiving and transmitting on the old channel, and commences transmitting and receiving on the new channel. It goes without saying that this is known as a "Hard Handoff".
In CDMA however, every site are on the SAME frequency. In order to begin listening to a new site, the phone only needs to change the pseudo-random sequence it uses to decode the desired data from the jumble of bits sent for everyone else. While a call is in progress, the network chooses two or more alternate sites that it feels are handoff candidates. It simultaneously broadcasts a copy of your call on each of these sites. Your phone can then pick and choose between the different sources for your call, and move between them whenever it feels like it. It can even combine the data received from two or more different sites to ease the transition from one to the other.
This arrangement therefore puts the phone in almost complete control of the handoff process. Such an arrangement should ensure that there is always a new site primed and ready to take over the call at a moment's notice. In theory, this should put an end to dropped calls and audio interruptions during the handoff process. In practice it works quite well, but dropped calls are still a fact of life in a mobile environment. However, CDMA rarely drops a call due to a failed handoff.
A big problem facing CDMA systems is channel pollution. This occurs when signals from too many base stations are present at the subscriber's phone, but none are dominant. When this situation occurs, audio quality degrades rapidly, even when signal seem otherwise very strong. Pollution occurs frequently in densely populated urban environments where service providers must build many sites in close proximity. Channel pollution can also result from massive multipath problems caused by many tall buildings. Taming pollution is a tuning and system design issue. It is up to the service provider to reduce this phenomenon as much as possible.
Supporters often cite capacity as one CDMA's biggest assets. Virtually no one disagrees that CDMA has a very high "spectral efficiency". It can accommodate more users per MHz of bandwidth than any other technology. What experts do not agree upon is by how much. Unlike other technologies, in which the capacity is fixed and easily computed, CDMA has what is known as "Soft Capacity". You can always add just one more caller to a CDMA channel, but once you get past a certain point, you begin to pollute the channel such that it becomes difficult to retrieve an error-free data stream for any of the participants.
The ultimate capacity of a system is therefore dependent upon where you draw the line. How much degradation is a carrier willing to subject their subscribers to before they admit that they have run out of useable capacity? Even if someone does set a standard error rate at which these calculations are made, it does not mean that you personally will find the service particularly acceptable at that error rate.
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Messages In This Thread
wireless lan full report - by project topics - 06-04-2010, 08:51 PM
RE: wireless lan full report - by project topics - 24-04-2010, 11:12 AM
RE: wireless lan full report - by projectsofme - 29-09-2010, 04:47 PM
RE: wireless lan full report - by projectsofme - 13-10-2010, 10:33 AM
RE: wireless lan full report - by seminar class - 03-03-2011, 04:58 PM
RE: wireless lan full report - by seminar class - 30-03-2011, 10:33 AM
RE: wireless lan full report - by seminar class - 30-03-2011, 02:49 PM
RE: wireless lan full report - by seminar class - 01-04-2011, 03:12 PM
RE: wireless lan full report - by seminar class - 04-04-2011, 01:39 PM
RE: wireless lan full report - by robertbingoo - 05-04-2011, 04:57 AM
RE: wireless lan full report - by seminar class - 09-04-2011, 02:39 PM
RE: wireless lan full report - by seminar class - 11-04-2011, 09:22 AM

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