09-04-2011, 11:33 AM
Submitted By
Abhilash Mund
[attachment=11909]
WHAT IS VR
Virtual reality (VR)
is a technology which
allows auser to interact
with a computer
-simulated
environment.
Most virtual reality environments
are primarily visual experiences,
displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.
MECHANICS OF VR
The article contains three parts
• Super Transformation
• Similarity Mechanics
• Artificial Universe
SUPER TRANSFORMATION
Now, we begin our study with the
following interesting
hypothesis:
“if the great physicist, Albert Einstein, lived in our age and saw the film ‘Matrix’ (Figure ), what should he tell us?”
He would give us two principles
all the worlds are the same real.
simulated event and simulating event coexist.
The former means if one has no enlightenments from other worlds, he cannot tell the world he is living in is virtual or real just as one cannot tell he is moving or resting if he has no reference system
So “Reality is Relative” .
Later can be verified by taking an example
For computers, suppose there is a glinting ball in the simulated world by a computer, the counterpart of it in the simulating world is the combination of zeros and ones .
For human brains, suppose there is a beautiful girl in someone’s imagination, the counterpart of it in the real world is the biochemical reactions in his brain. In fact, for anything in one’s imagination, there is its counterpart (biochemical reactions) in the real world. In sum, simulated events and simulating events coexist.
Second principle says “simulated events and simulating events coexist”, which doesn’t mean that simulated events and simulating events exist in the same form.
Space time transformation with simulator (STTS) is known as super transformation.
This transformation sets one-to-one relationship between different worlds.
One such transformation is known as “Lorentz Transformation”
This sets new picture of nature is known as world net or super universe
SIMILARITY MECHANICS
A conceptual framework for the unification of fundamental interactions, relativity and quantum mechanics; (this is applied for a single world e.g. our world)
In this part, the long range interactions are unified as inverse-square interaction and short range interactions can be regarded as
reaction.
former one can be described by using concept of scaling of relativity.
Later can be described by using flow area density concept.
Inverse-square force as a result of the decrease of meson flow area density. The area of the spherical surface 4ΠR2 α R2 , therefore the area density of meson flow α 1/ R2,which is the origin of inverse-square force.
ARTIFICIAL WORLD
Artificial world must have following criteria to make it artificial reality.
Artificial Universe
Self-existence system, the physical foundation of artificial reality. Artificial universe is a piece of artwork of the super beings of that universe.
Artificial Life
self-producing system, the active agents that can interact with environments. Artificial life is an evolutionary result of artificial universe.
Artificial Intelligence
self-reflection system. Self-reflection is a kind of ability to form a second level reality (mind world) in comparison to the first level reality (material world) where the body of this system lives in.
Three points are necessary for a being to be of intelligence
possessing of a first level reality (body world) and a second level reality (mind world);
living in the superposed state of the two realities;
The ability to do super transformation
VR & 3D VISUALISATION
For simulating a ‘vr’ world we need to have knowledge of 3D visualisation.
Generally to make simulation realistic , perception of depth is essential
We perceive depth through variety of mechanism
Perspective
Light and shade
Parallax
Stereo-vision
Atmospherics
PERSPECTIVE
‘Discovered’ by the renaissance artists
Brunelleschi credited with ‘discovery’
Alberti wrote about it in 1435
Suddenly paintings became more ‘realistic’!
Abhilash Mund
[attachment=11909]
WHAT IS VR
Virtual reality (VR)
is a technology which
allows auser to interact
with a computer
-simulated
environment.
Most virtual reality environments
are primarily visual experiences,
displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.
MECHANICS OF VR
The article contains three parts
• Super Transformation
• Similarity Mechanics
• Artificial Universe
SUPER TRANSFORMATION
Now, we begin our study with the
following interesting
hypothesis:
“if the great physicist, Albert Einstein, lived in our age and saw the film ‘Matrix’ (Figure ), what should he tell us?”
He would give us two principles
all the worlds are the same real.
simulated event and simulating event coexist.
The former means if one has no enlightenments from other worlds, he cannot tell the world he is living in is virtual or real just as one cannot tell he is moving or resting if he has no reference system
So “Reality is Relative” .
Later can be verified by taking an example
For computers, suppose there is a glinting ball in the simulated world by a computer, the counterpart of it in the simulating world is the combination of zeros and ones .
For human brains, suppose there is a beautiful girl in someone’s imagination, the counterpart of it in the real world is the biochemical reactions in his brain. In fact, for anything in one’s imagination, there is its counterpart (biochemical reactions) in the real world. In sum, simulated events and simulating events coexist.
Second principle says “simulated events and simulating events coexist”, which doesn’t mean that simulated events and simulating events exist in the same form.
Space time transformation with simulator (STTS) is known as super transformation.
This transformation sets one-to-one relationship between different worlds.
One such transformation is known as “Lorentz Transformation”
This sets new picture of nature is known as world net or super universe
SIMILARITY MECHANICS
A conceptual framework for the unification of fundamental interactions, relativity and quantum mechanics; (this is applied for a single world e.g. our world)
In this part, the long range interactions are unified as inverse-square interaction and short range interactions can be regarded as
reaction.
former one can be described by using concept of scaling of relativity.
Later can be described by using flow area density concept.
Inverse-square force as a result of the decrease of meson flow area density. The area of the spherical surface 4ΠR2 α R2 , therefore the area density of meson flow α 1/ R2,which is the origin of inverse-square force.
ARTIFICIAL WORLD
Artificial world must have following criteria to make it artificial reality.
Artificial Universe
Self-existence system, the physical foundation of artificial reality. Artificial universe is a piece of artwork of the super beings of that universe.
Artificial Life
self-producing system, the active agents that can interact with environments. Artificial life is an evolutionary result of artificial universe.
Artificial Intelligence
self-reflection system. Self-reflection is a kind of ability to form a second level reality (mind world) in comparison to the first level reality (material world) where the body of this system lives in.
Three points are necessary for a being to be of intelligence
possessing of a first level reality (body world) and a second level reality (mind world);
living in the superposed state of the two realities;
The ability to do super transformation
VR & 3D VISUALISATION
For simulating a ‘vr’ world we need to have knowledge of 3D visualisation.
Generally to make simulation realistic , perception of depth is essential
We perceive depth through variety of mechanism
Perspective
Light and shade
Parallax
Stereo-vision
Atmospherics
PERSPECTIVE
‘Discovered’ by the renaissance artists
Brunelleschi credited with ‘discovery’
Alberti wrote about it in 1435
Suddenly paintings became more ‘realistic’!