01-03-2011, 04:29 PM
[attachment=9305]
4G TEHNOLOGY
Abstract
This paper describes an architecture for differentiation of Quality of Service in heterogeneous wireless-wired networks. This architecture applies an “all-IP” paradigm, with embedded mobility of users. The architecture allows for multiple types of access networks, and enables user roaming between different operator domains. The overall 4G architecture discussed in this paper is IPv6-based, supporting seamless mobility between different access technologies. Mobility is a substantial problem in such environment, because inter-technology handovers have to be supported. In our case, we targeted Ethernet (802.3) for wired access; Wi-Fi (802.11b) for wireless LAN access; and W-CDMA - the radio interface of UMTS - for cellular access.The architecture is able to provide quality of service per-user and per-service An integrated service and resource management approach is presented based on the cooperative association between Quality of Service Brokers and Authentication, Authorisation, Accounting and Charging systems. The different phases of QoS-operation are discussed. The overall QoS concepts are presented with some relevant enhancements that address specifically voice services. In particular, EF simulations results are discussed in this context.
1:INTRODUCTION
1.1 WIRELESS COMMUNICATION:
A wireless network is an infrastructure for communication “through the air”, in other words, no cables are needed to connect from one point to another. These connections can be used for speech, e-mail, surfing on the Web and transmission of audio and video. The most widespread use is mobile telephones. Wireless networks are also used for communication between computers. This note focuses on ways to set up wireless connections between computers. It gives a basic overview without becoming too technical. It will help to determine whether a wireless network might be a suitable solution. It also is a guide to more resources. Many links are to a document by Mike Jensen. The links used are examples; they are not preferred products.
1.2 GENERATIONS OF WIRELESS COMMUNICATION:
1G: These first generation mobile systems were designed to offer a single service that is speech.
2G: These second generation mobile systems were also designed primarily to offer speech with a limited capability to offer data at low rates.
3G: These third generation mobile systems are expected to offer high quality multimedia services and operative different environments. These systems are referred to as universal mobile telecommunication systems (UMTS) in Europe and international mobile telecommunication systems 2000(IMT2000) worldwide.
4G: This is user-driven, user controlled services and context aware applications. Compared to 3G ,4G has higher data rates and it has QOS which is the main criteria in 4G wireless commuication.
Availability of the network services anywhere, at anytime, can be one of the key factors that attract individuals and institutions to the new network infrastructures, stimulate the development of telecommunications, and propel economies. This bold idea has already made its way into the telecommunication community bringing new requirements for network design, and envisioning a change of the current model of providing services to customers. The emerging new communications paradigm assumes a user to be able to access services independently of her or his location, in an almost transparent way, with the terminal being able to pick the preferred access technology at current location (ad-hoc, wired, wireless LAN, or cellular), and move between technologies seamlessly i.e. without noticeable disruption. Unified, secure, multi-service, and multiple-operator network architectures are now being developed in a context commonly referenced to as networks Beyond-3G or, alternatively, 4G networks .
2 AN ALL-IP 4G NETWORK ARCHITECTURE:
The overall 4G architecture discussed in this paper is IPv6-based, supporting seamless mobility between different access technologies. Mobility is a substantial problem in such environment, because inter-technology handovers have to be supported. In our case, we targeted Ethernet (802.3) for wired access; Wi-Fi (802.11b) for wireless LAN access; and W-CDMA - the radio interface of UMTS - for cellular access (Fig. 1). With this diversity, mobility cannot be simply handled by the lower layers, but needs to be implemented at the network layer. An "IPv6-based" mechanism has to be used for interworking, and no technology-internal mechanisms for handover, neither on the wireless LAN nor on other technology, can be used. So, in fact no mobility mechanisms are supported in the W-CDMA cells, but instead the same IP protocol supports the movement between cells. Similarly, the 802.11 nodes are only in BSS modes, and will
4G TEHNOLOGY
Abstract
This paper describes an architecture for differentiation of Quality of Service in heterogeneous wireless-wired networks. This architecture applies an “all-IP” paradigm, with embedded mobility of users. The architecture allows for multiple types of access networks, and enables user roaming between different operator domains. The overall 4G architecture discussed in this paper is IPv6-based, supporting seamless mobility between different access technologies. Mobility is a substantial problem in such environment, because inter-technology handovers have to be supported. In our case, we targeted Ethernet (802.3) for wired access; Wi-Fi (802.11b) for wireless LAN access; and W-CDMA - the radio interface of UMTS - for cellular access.The architecture is able to provide quality of service per-user and per-service An integrated service and resource management approach is presented based on the cooperative association between Quality of Service Brokers and Authentication, Authorisation, Accounting and Charging systems. The different phases of QoS-operation are discussed. The overall QoS concepts are presented with some relevant enhancements that address specifically voice services. In particular, EF simulations results are discussed in this context.
1:INTRODUCTION
1.1 WIRELESS COMMUNICATION:
A wireless network is an infrastructure for communication “through the air”, in other words, no cables are needed to connect from one point to another. These connections can be used for speech, e-mail, surfing on the Web and transmission of audio and video. The most widespread use is mobile telephones. Wireless networks are also used for communication between computers. This note focuses on ways to set up wireless connections between computers. It gives a basic overview without becoming too technical. It will help to determine whether a wireless network might be a suitable solution. It also is a guide to more resources. Many links are to a document by Mike Jensen. The links used are examples; they are not preferred products.
1.2 GENERATIONS OF WIRELESS COMMUNICATION:
1G: These first generation mobile systems were designed to offer a single service that is speech.
2G: These second generation mobile systems were also designed primarily to offer speech with a limited capability to offer data at low rates.
3G: These third generation mobile systems are expected to offer high quality multimedia services and operative different environments. These systems are referred to as universal mobile telecommunication systems (UMTS) in Europe and international mobile telecommunication systems 2000(IMT2000) worldwide.
4G: This is user-driven, user controlled services and context aware applications. Compared to 3G ,4G has higher data rates and it has QOS which is the main criteria in 4G wireless commuication.
Availability of the network services anywhere, at anytime, can be one of the key factors that attract individuals and institutions to the new network infrastructures, stimulate the development of telecommunications, and propel economies. This bold idea has already made its way into the telecommunication community bringing new requirements for network design, and envisioning a change of the current model of providing services to customers. The emerging new communications paradigm assumes a user to be able to access services independently of her or his location, in an almost transparent way, with the terminal being able to pick the preferred access technology at current location (ad-hoc, wired, wireless LAN, or cellular), and move between technologies seamlessly i.e. without noticeable disruption. Unified, secure, multi-service, and multiple-operator network architectures are now being developed in a context commonly referenced to as networks Beyond-3G or, alternatively, 4G networks .
2 AN ALL-IP 4G NETWORK ARCHITECTURE:
The overall 4G architecture discussed in this paper is IPv6-based, supporting seamless mobility between different access technologies. Mobility is a substantial problem in such environment, because inter-technology handovers have to be supported. In our case, we targeted Ethernet (802.3) for wired access; Wi-Fi (802.11b) for wireless LAN access; and W-CDMA - the radio interface of UMTS - for cellular access (Fig. 1). With this diversity, mobility cannot be simply handled by the lower layers, but needs to be implemented at the network layer. An "IPv6-based" mechanism has to be used for interworking, and no technology-internal mechanisms for handover, neither on the wireless LAN nor on other technology, can be used. So, in fact no mobility mechanisms are supported in the W-CDMA cells, but instead the same IP protocol supports the movement between cells. Similarly, the 802.11 nodes are only in BSS modes, and will