Service-Oriented Architecture for Weaponry and Battle Command and Control Systems in
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The Army is one of many industries that rely more on computers than ever, from soldiers with computerised weapons and tactical wireless devices to commanders with advanced battle management, control, and control systems. Fundamentally, command and control is the process of planning, monitoring and controlling military personnel, armament equipment and combat vehicles to execute military missions. In fact, command and control systems are revolutionising the war fight is changing in cyber, technology, information and unmanned warfare. As a result, a new design model is needed that supports scalability, reuse, maintainability, survivability and interoperability to enable commanders, hundreds of thousands of people off the battlefield, to plan, Monitor, evaluate and control war events in a dynamic environment, robust, agile and reliable. 

This article proposes a service oriented architecture for armament and battle command and control systems, made of loose distributed web services. The proposed architecture consists of three basic levels: the customer level that corresponds to any military computer equipment; The server level that corresponds to the web services that provide the basic functionalities for the client level; And the level of middle-ware that corresponds to an enterprise service bus that promotes interoperability among all interconnected entities. A command and control system was simulated and experienced and successfully exhibited the desired SOA characteristics. Future research can improve both the proposed architecture that supports encryption to ensure the exchange of data between the various communicating entities of the system.
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RE: Service-Oriented Architecture for Weaponry and Battle Command and Control Systems in - by jaseela123d - 15-02-2017, 03:40 PM

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