Wave Field Synthesis for 3D Audio: Architectural
#1

[attachment=14139]
Wave Field Synthesis for 3D Audio: Architectural Prospectives
Motivation (I)
Wave Field Synthesis (WFS) 3D sound technology is utilized in many audio applications (e.g. virtual reality, cinemas)
Previous audio systems based on WFS are implemented on mainstream PCs
Processing bottlenecks
Excessive power consumption
Exploration of other platforms
Motivation (II)
There is huge amount of parallelism in WFS
Candidate platforms with potential for parallel processing
Graphics Processor Units (GPUs)
Field Programmable Gate Arrays (FPGAs)
Outline
The WFS algorithm
GPU implementation
FPGA implementation
Experimental results
Conclusions
Future work
The WFS algorithm (I)
Christiaan Huygens’ principle
The WFS algorithm (II)
High number of loudspeakers
Sweet spot is the entire listening area
Sound sources can be rendered in front and behind the speaker array
The WFS algorithm (III)
Rayleigh 2.5D operator
Dz constant
z inner product between and
θ angle between and
The WFS algorithm (IV)
The WFS algorithm (V)
The WFS algorithm (VI)
GPU implementation (I)
Generalized GPU architecture
GPU implementation (II)
Thread hierarchy
Grid of thread blocks
A multiprocessor maps each thread onto a scalar processor core
Single Instruction Multiple Thread (SIMT) unit
Manages groups of 32 threads, called warps
GPU implementation (II)
WFS thread hierarchy
GPU implementation (III)
WFS kernel implemented in GPU
GPU implementation (IV)
Constant memory
Loudspeakers coordinates
Sound source coordinates
Shared memory
Intermediate data during computation
FPGA implementation (I)
Design
infrastructure
FPGA implementation (II)
Fabric Coprocessor Module for WFS
FPGA implementation (III)
Preprocessor
Amplitude decay
Unit Distance
FPGA implementation (IV)
WFS Engine
Delayed sample
Source distance
Experimental results (I)
GPU setup
NVidia GeForce 8600 GT, 256 MB DDR3
CUDA 2.1 toolkit
FPGA setup
Xilinx EDK 9.1 and ISE 9.1
Xilinx ML410 board with Virtex4 FX60 FPGA
GPP setup
Pentium D @ 3.4GHz
Windows XP
Experimental results (II)
FPGA resource utilization
Experimental results (III)
GPU time breakdown
Experimental results (IV)
Kernel speedup
Experimental results (V)
Experimental results (V)
# of real-time sources
Conclusions (I)
WFS can be considerably accelerated when mapped onto platforms with parallel processing capabilities
Contemporary GPUs and FPGAs could be used to WFS based 3D-Audio systems
New GPUs should boost performance even more
Conclusions (II)
Future work (I)
Profile other 3D audio algorithms
Beamforming
High Order Ambisonics
Binaurals
Explore architectural prospectives
Experiments with GPUs and FPGAs
Reply

Important Note..!

If you are not satisfied with above reply ,..Please

ASK HERE

So that we will collect data for you and will made reply to the request....OR try below "QUICK REPLY" box to add a reply to this page
Popular Searches: architectural drawings, architectural design for k 12 seminar, 3d architectural mapping, powered by smf architectural, architectural advancements of microprocessor, architectural projections jeddah, architectural digest,

[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text contained within the image into the text box below it. This process is used to prevent automated spam bots.
Image Verification
(case insensitive)

Possibly Related Threads...
Thread Author Replies Views Last Post
  Digital Audio Broadcasting computer science crazy 2 2,269 25-02-2012, 02:29 PM
Last Post: seminar paper
  HAVi : HOME AUDIO VIDEO INTEROPERABLITY seminar projects crazy 1 1,761 18-02-2012, 11:38 AM
Last Post: seminar paper
Music Digital audio broadcasting, DAB (Download Full Report And Abstract) computer science crazy 15 10,060 15-02-2012, 10:44 AM
Last Post: seminar paper
  Pivot Vector Space Approach in Audio-Video Mixing computer science crazy 1 1,946 02-02-2012, 10:40 AM
Last Post: seminar addict
  Audio CAPTCHA: Existing solutions assessment and It’s Advancements smart paper boy 0 1,208 17-08-2011, 03:20 PM
Last Post: smart paper boy
  Generic Shape/Texture Descriptor Over Multiscale Edge Field:2-D Walking Ant Histogram project topics 0 874 02-05-2011, 09:59 AM
Last Post: project topics
  Computer Vision in the field of Object Tracking seminar class 0 1,262 28-04-2011, 03:55 PM
Last Post: seminar class
  VIRTUAL REALITY TECHNIQUE IN SURGICAL FIELD seminar class 0 1,171 18-04-2011, 10:43 AM
Last Post: seminar class
  FUTURE SCOPE OF NANOROBOTICS IN MEDICAL FIELD IN INDIA seminar surveyer 1 4,231 30-03-2011, 04:07 PM
Last Post: seminar class
  Network Monitoring and Measurement and its application in security field seminar surveyer 1 1,414 28-03-2011, 10:36 AM
Last Post: seminar class

Forum Jump: