The process of planning and implementing computer system is called as a project.
A project is a set of activities that involves:
1. A definite and well defined goal or an objective.
2. Doing relevant work\activities to achieve goal.
3. Utilization of resources for doing work.
4. Achieving a goal within specific time interval.
Many a time, a learning module ends in a project .this is because a project is a method of converting your conceptual learning into knowledge which is anApplication of gathered information in a particular context. A project is a series of activities undertaken by a learner to practically apply and implement the textual learning gathered during course of study.
Project development stages:
The major activities involved in writing a project may be listed as follows:
1. Analysis
2. Feasibility study
3. Design
4. Coding
5. Testing
6. Implementation
7. maintenance
Software methodology provides the technical aspects for building the system. Methods encompasses a broad array of tasks the include requirement analysis, design, program construction, testing, support; system engineering methods rely on set of basic principle or strategies that govern each area of technology and include modeling activities and other descriptive techniques. These strategies are referred as process model.it is chosen based on the nature of the project and application, the methods and tools to be used and then controls and deliverables that are required.
The welfare information system has developed by following the linear sequential model.
Linear Sequential Model
This method suggests a systematic sequential approach to system developmentand process through analysis, design, coding, testing and support.
The linear sequential model encompasses activities namely requirement analysis, design, coding, testing and support.
The requirement analysis is the first phase in the traditional software engineering life cycle. It takes up to 8% of the entire typically expended on software project.
Early correction of potential problems may alleviate vast problems later on in the maintenance phase.
The design process in first of the technical activities that is required to build and verify the software. Design provides with representing of software that can be assed frequently. It is the only way to accurately translate a customer for software engineering.
Design must implement all of the entire explicit requirement contained in the analysis model. It should also provide a complete picture of the software.
The code generation performs the process of translating the design into a machine-readable form. If the design is in the vast manner, the code generation can be performed mechanically.
The testing is done when the code generation is performed. It focus on the logical internals of the software, ensuring that all statement have been tested and the external function, i.e. conducting tests to un cover errors and ensure that defined in out will produce output that agree with the actual result
The support for the software from the users is important. It will undergo changes after delivered to customer. It is because of errors may be encountered and it should be adopted to accommodate in its external environment.
Tic-tac-toe, also spelled tick tack toe, crosses/Xs and Os as it is known in the UK, Australia and New Zealand, is a pencil-and-paper game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The X player usually goes first. The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game.
The simplicity of tic-tac-toe makes it ideal as a pedagogical tool for teaching the concepts of combinatorial game theory and the branch of artificial intelligence that deals with the searching of game trees. It is straightforward to write a computer program to play tic-tac-toe perfectly, to enumerate the 765 essentially different positions or the 26,830 possible games up to rotations and reflections on this space.
The first known video game, OXO (or Noughts and Crosses, 1947) for the EDSAC computer played perfect games of tic-tac-toe against a human opponent.
The earliest known variant of tic-tac-toe originated in the Roman Empire around the first century BC. It was called Terni Lapilli and instead of having any number of pieces, each player only had three, thus they had to move them around to empty spaces to keep playing. The game's grid markings have been found chalked all over Rome.
It is paper &pencil game developed in TC++3.0 underDOS.

OPERATING SYSTEM: WINDOWS 2000, Xp, Vista& above
HDD: 80GB, 7200Rpm
FDD: 1.44MB
DVDDRIVE: 52X Combo Drive

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