15-10-2010, 12:33 PM
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Technologies for Virtual Reality/Tele-Immersion Applications:
Issues of Research in Image Display and Global Networking
Tom DeFanti, Dan Sandin, Maxine Brown,
Dave Pape, Josephine Anstey, Mike Bogucki, Greg Dawe, Andy Johnson
Electronic Visualization Laboratory (EVL)
University of Illinois at Chicago
851 S. Morgan St., Room 1120
Chicago, IL 60607-7053 USA
Thomas S. Huang
Beckman Institute for Advanced Science and Technology
University of Illinois at Urbana-Champaign
405 N. Mathew Ave.
Urbana, IL 61801 USA
Abstract
The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has developed an
aggressive program over the past decade to partner with scores of computational scientists and engineers all over the
world. The focus of this effort has been to create visualization and virtual reality (VR) devices and applications for
collaborative exploration of scientific and engineering data. Since 1995, our research and development activities
have incorporated emerging high bandwidth networks like the vBNS and its international connection point STAR
TAP, in an effort now called tele-immersion.
As a result of eight years’ experience building first and second-generation projection-based VR devices to support
these applications, we wish to describe needed research in third-generation VR devices aimed at desktop/officesized
displays. Since no current projection technology is yet configurable with ideal resolution and size, we must first
describe the variety of emerging display devices, such as large color plasma displays, LCD projectors, LED panels,
Digital Light Valves (DLVs), Grating Light Valves (GLVs), and Digital Micro Mirror Displays (DMDs ).