Sixth Sense Technology
#1
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Please can anyone provide full report on sixth sense technology!?
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#2
TED (Technology, Entertainment, Design) is a working prototype of a multifunctional device that can become part of our lives in five years to ten. Set named sixth sense consists of a camera (it captures the movement of hands), the projector (it produces the image on any surface), the mobile phone (it is in your pocket and need only to communicate with the abstract database server) and four fingers on which to detect movements, wearing colorful caps, perceived by the camera
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone”which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo”which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck. The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper. The device can also tell arrival, departure or delay time of air plane on tickets. For book lovers it is nothing less than a blessing. Open any book and find the Amazon ratings of the book. To add to it, pick any page and the device gives additional information on the text, comments and lot more add on feature
read more
http://gizmodo5167790/sixth-sense-technology-may-change-how-we-look-at-the-world-forever
http://theviewspapersixth-sense-technology-will-revolutionize-the-world/
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#3
SixthSense: RFID-based Enterprise Intelligence
ABSTRACT:
RFID is widely used to track the movement of goods through a supply chain.RFID platform is extended by presenting SixthSense here. SixthSense combines mobil-
ity information obtained from RFID-based sensing with in-
formation from enterprise systems such as calendar and pres-
ence, to automatically draw inferences about the association
and interaction amongst people, objects, and workspaces.

INTRODUCTION:
Radio Frequency Identification (RFID) is an electronic tagging technology that allows the detection and tracking of tags, and consequently the objects they are af-fixed to.SixthSense focuses on applying RFID to an
enterprise setting, such as a corporate office or university
department.In short SixthSense represents a form of mobile computing applied to non-computing entities.

SIXTHSENSE ARCHITECTURE:
Assumptions:
SixthSense assumes an enterprise setting with widespread
coverage of RFID readers and that people and objects are tagged with RFID. Users are free to pick up new tags and affix
them to objects, as and when needed.

Architectural Components:
The key com-
ponents of the system, including the databases, inference
engine, and applications, are run centrally by the enter-
prise.the various components of Sixth-
Sense are:
1)RFID Monitor:
It issues a read command every 500 ms to
the RFID reader which then reports the EPC and the signal
strength of the tags read via each of its antennas.

Other Enterprise Monitors:
2)Calendar Monitor:
monitors the time and location of the
userâ„¢s appointments.
3)Presence Monitor:
monitors the status of each
userâ„¢s interaction with their desktop
4)Cameras:The camera feed is stored
in a video database for future analysis,
5)Login Monitor:
general login is a much stronger indica-
tion of a user being present than simply a change in
their machineâ„¢s idle.

Raw database:
The RFID monitor and the other enterprise monitors push
data into the raw database.

Processed database:
It is populated by the inference en-
gine with its inferences

Inference engine:
operates on the raw database us-
ing the algorithms to draw inferences.


Full report:
http://stanford.edu/~piyushag/docs/mobisys08.pdf
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#4
read http://istc711.wikispacesfile/view/Sixth..._twiss.ppt
for presentation of Sixth Sense Technology
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#5
The basics¦
Sixth Sense allows people to use the internet without a screen or a keyboard
It can turn any surface into a touch screen
It is made with store-bought components
The software program processes the video stream data captured by the camera and tracks the locations of the colored markers [that you wear on your fingers] using simple computer-vision techniques (http://pranavmistryprojects/sixthsense/index.htm#ABOUT)
According to a number of sources, graduate students at MIT have been working on this for the past four months day and night

Just a few things it can do¦
The device recognizes items in stores, and then gathers and projects information about products to the user. It also is able to provide quick signals to let users know what the best products are based on their needs.
 
Another amazing feature is the deviceâ„¢s ability to look at an airplane ticket and let the user know whether the flight is delayed or on time. It is also able to recognize books (based on an image or RFID) in a book store and then project reader reviews or author information from the Internet onto blank pages.

The device can also recognize articles in newspapers, retrieve the latest related stories or video from the Internet and then display them on pages for the user. Say goodbye to your dictionary and encyclopedia.


http://gadgets.tmcnettopics/gadgets/arti...ns-any.htm

Cost of Sixth Sense
$350 dollars
The interesting thing here is that Sixth Sense can never really be more expensive than its individual components
Purpose of Sixth Sense
I believe Sixth Senseâ„¢s purpose would be to allow K-12 students and teachers to interact with information on a level not experienced before
In my opinion, at least initially, its purpose would be to motivate¦motivate¦motivate
Educational Use
Engagement
Research
Collaboration
Cost-effectiveness

Engagement
Teachers may find that Sixth Sense, because of its unique ability to work with many of Gardnerâ„¢s multiple intelligences, will be a catalyst for students who might otherwise remain unengaged in learning.
Sixth Sense uses the visual, kinesthetic, intrapersonal and interpersonal among others.
If this technology does nothing else, the idea that students can simply use their hands to draw images on walls and take pictures with their hands will be (at least initially) quite motivating

Research
Sixth Sense will give new meaning to looking something up.
Since we are essentially talking about the internet, students will be given the opportunity to portably research the world.
They can all go on a virtual field trip and project the images on their own desks, for example.
Collaboration
Students will be given an opportunity through this technology to feel more connected to others.
Although there does seem to be the sense that individuals could walk through life wired and lonely, I like to think the classroom would serve as the environment in which students and teachers using Sixth Sense would want to share.
Not only could the sharing take place in the classroom, I suppose since the users are connected online, sharing could take place around the world.
Cost-effectiveness
As mentioned earlier, this product currently costs only $350. From an educatorâ„¢s stand point, this is minimum given the amount of money spent on textbooks, computer labs and LCD projectors.
For educatorâ„¢s, Sixth Sense would be a way to put technology (literally) into each studentâ„¢s hands, because of its size and its cost.
Anticipated Time Frame
According to a number of sources, the MIT students already have a patent on Sixth Sense. Still it is unclear as to when this device might actually become available for general purchasing.
Microsoft Surface does currently exist (which is similar in theory). But Microsoftâ„¢s product is not portable like Sixth Sense
Even if it came out next week, as educators we may need to wait some time in order to learn of the dangers that are sure to exist with the product.
Advantages of Sixth Sense
Portable
Inexpensive
Cool
Multi-sensory
Connectedness between the world and information
Critical thinking skills would be somewhat vital here¦allowing teachers a fantastic opportunity for interdisciplinary study with critical thinking components
Future Implications
Students could become too wired¦and the element of collaboration I envision might be completely erased by how the individual interacts
Availability of inappropriate information (how does this differ from current computer labs....this information is literally at studentsâ„¢ fingertips.)
The technology will cost more because it is packaged and marketed¦and they can charge more
What type of signal is needed..and might there be issues with getting signals in schools
Getting Started
My new thing is getting people to play with the technology
No pressure
Give them time
Allow students and teachers to play with this together
Offer support in the initial weeks/months of use
Let Opinion Leaders emerge from their experience
Start small!

Relevant Issues from Rogers (2003)
Opinion Leaders are key
Consider the length of time of the innovation-decision period
Think about homophily and heterophily when planning Sixth Sense expansion in a second and third school/classroom
Realize that in most cases, individuals depend mainly on the communicated experience of others much like themselves who have already adopted a new idea (p. 331). My guinea pigs better be the right ones
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#6
[attachment=3451]

SIXTH SENSE TECHNOLOGY

CONTENTS

Introduction
Components
Working
Applications


INTRODUCTION
Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
SixthSense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand
SixthSense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device


COMPONENTS

The hardware components are coupled in a pendant like mobile wearable device.
Camera
Projector
Mirror
Mobile Component
Color Markers


Camera

Captures an object in view and tracks the userâ„¢s hand gestures
It sends the data to smart phone
It acts as a digital eye, connecting you to the world of digital information



Projector

The projector projects visual information enabling surfaces and physical objects to be used as interfaces
The project itself contains a battery inside, with 3 hours of battery life.
A tiny LED projector displays data sent from the smart phone on any surface in view“object, wall, or person.

Mirror


The usage of the mirror is significant as the projector dangles pointing downwards from the neck.


Smart Phone

A Web-enabled smart phone in the userâ„¢s pocket processes the video data
Other software searches the Web and interprets the hand gestures


Color Markers

It is at the tip of the userâ„¢s fingers .
Marking the userâ„¢s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures
The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.



HOW IT WORKS

The hardware that makes Sixth Sense work is a pendant like mobile wearable interface
It has a camera, a mirror and a projector and is connected wirelessly to a bluetooth smart phone that can slip comfortably into oneâ„¢s pocket
The camera recognizes individuals, images, pictures, gestures one makes with their hands
Information is sent to the Smartphone for processing
The downward-facing projector projects the output image on to the mirror
Mirror reflects image on to the desired surface
Thus, digital information is freed from its confines and placed in the physical world


Make a call

You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call.


Call up a map

With the map application we can call up the map of our choice and then use thumbs and index fingers to navigate the map



Check the time

Draw a circle on your wrist to get a virtual watch that gives you the correct time


Create multimedia reading experiences

Sixth Sense can be programmed to project related videos onto newspaper articles you are reading



Drawing application

The drawing application lets the user draw on any surface by tracking the fingertip movements of the userâ„¢s index finger



Zooming features

The user can zoom in or zoom out using intuitive hand movements


Get product information

Sixth Sense uses image recognition or marker technology to recognize products we pick up, then feeds us information on those products


Get book information

The system can project Amazon ratings on that book, as well as reviews and other relevant information


Get flight updates

The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed.



Feed information on people

The system will project relevant information about a person such as what they do, where they work, and so on.


Take pictures

If you fashion your index fingers and thumbs into a square ("framing" gesture), the system will snap a photo.
After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them.


CONCLUSION

Sixth Sense recognizes the objects around us, displaying information automatically and letting us to access it in any way we need
The Sixth Sense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system
Allowing us to interact with this information via natural hand gestures
The potential of becoming the ultimate "transparent" user interface for accessing information about everything around us
hey please read http://studentbank.in/report-sixth-sense...logy--7186 and http://studentbank.in/report-sixth-sense-computer for getting more information about sixth sense technology
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#7
[attachment=3453]

Chapter 1
INTRODUCTION
Weâ„¢ve evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses which includes eye, ear, nose, tongue mind and body to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online.
Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no page link between our digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ËœSixthSenseâ„¢ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer.
Sixth Sense Technology, it is the newest jargon that has proclaimed its presence in the technical arena. This technology has emerged, which has its relation to the power of these six senses. Our ordinary computers will soon be able to sense the different feelings accumulated in the surroundings and it is all a gift of the Sixth Sense Technology newly introduced.
SixthSense is a wearable gesture based device that augments the physical world with digital information and lets people use natural hand gestures to interact with that information. It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. A grad student with the Fluid Interfaces Group at MIT, he caused a storm with his creation of SixthSense. He says that the movies Robocop and Minority Report gave him the inspiration to create his view of a world not dominated by computers, digital information and human robots, but one where computers and other digital devices enhance peopleâ„¢s enjoyment of the physical world.
Right now, we use our devices (computers, mobile phones, tablets, etc.) to go into the internet and get information that we want. With SixthSense we will use a device no bigger than current cell phones and probably eventually as small as a button on our shirts to bring the internet to us in order to interact with our world!
SixthSense will allow us to interact with our world like never before. We can get information on anything we want from anywhere within a few moments! We will not only be able to interact with things on a whole new level but also with people! One great part of the device is its ability to scan objects or even people and project out information regarding what you are looking at.
Chapter 2
SIXTH SENSE TECHNOLOGY
2.1 What is SixthSense
Figure 2.1: Six Senses
Sixth Sense in scientific (or non-scientific) terms is defined as Extra Sensory Perception or in short ESP. It involves the reception of information not gained through any of the five senses. Nor is it taken from any experiences from the past or known. Sixth Sense aims to more seamlessly integrate online information and tech into everyday life. By making available information needed for decision-making beyond what we have access to with our five senses, it effectively gives users a sixth sense.
2.2 Earlier SixthSense Prototype
Figure 2.2: Earlier Device
Maesâ„¢ MIT group, which includes seven graduate students, were thinking about how a person could be more integrated into the world around them and access information without having to do something like take out a phone. They initially produced a wristband that would read an Radio Frequency Identification tag to know, for example, which book a user is holding in a store.
They also had a ring that used infrared to communicate by beacon to supermarket smart shelves to give you information about products. As we grab a package of macaroni, the ring would glow red or green to tell us if the product was organic or free of peanut traces ” whatever criteria we program into the system.
They wanted to make information more useful to people in real time with minimal effort in a way that doesnâ„¢t require any behaviour changes. The wristband was getting close, but we still had to take out our cell phone to look at the information.
Thatâ„¢s when they struck on the idea of accessing information from the internet and projecting it. So someone wearing the wristband could pick up a paperback in the bookstore and immediately call up reviews about the book, projecting them onto a surface in the store or doing a keyword search through the book by accessing digitized pages on Amazon or Google books.
They started with a larger projector that was mounted on a helmet. But that proved cumbersome if someone was projecting data onto a wall then turned to speak to friend ” the data would project on the friend™s face.
2.3 Recent Prototype
Figure 2.3: Present Device
Now they have switched to a smaller projector and created the pendant prototype to be worn around the neck.
The SixthSense prototype is composed of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant-like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the userâ„¢s pocket.
We can very well consider the Sixth Sense Technology as a blend of the computer and the cell phone. It works as the device associated to it is hanged around the neck of a person and thus the projection starts by means of the micro projector attached to the device. Therefore, in course, you turn out to be a moving computer in yourself and the fingers act like a mouse and a keyboard.
The prototype was built from an ordinary webcam and a battery-powered 3M projector, with an attached mirror ” all connected to an internet-enabled mobile phone. The setup, which costs less than $350, allows the user to project information from the phone onto any surface ” walls, the body of another person or even your hand.
Mistry wore the device on a lanyard around his neck, and colored Magic Marker caps on four fingers (red, blue, green and yellow) helped the camera distinguish the four fingers and recognize his hand gestures with software that Mistry created.
Chapter 3
WORKING OF SIXTH SENSE TECHNOLOGY
3.1 Components
The hardware components are coupled in a pendant like mobile wearable device.
Camera
Projector
Mirror
Mobile Component
Color Markers
3.1.1 Camera
Figure 3.1: Camera
A webcam captures and recognises an object in view and tracks the userâ„¢s hand gestures using computer-vision based techniques.
It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the micro-projector overlaying the information on any surface, including the object itself or your hand.
3.1.2 Projector
Figure 3.2: Projector
Also, a projector opens up interaction and sharing. The project itself contains a battery inside, with 3 hours of battery life. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces. We want this thing to merge with the physical world in a real physical sense. You are touching that object and projecting info onto that object. The information will look like it is part of the object. A tiny LED projector displays data sent from the smart phone on any surface in view“object, wall, or person.
3.1.3 Mirror
Figure 3.3: Mirror
The usage of the mirror is significant as the projector dangles pointing downwards from the neck.
3.1.4 Mobile Component
Figure 3.4: Smartphone
The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the SixthSense software, and handles the connection to the internet. A Web-enabled smart phone in the userâ„¢s pocket processes the video data. Other software searches the Web and interprets the hand gestures.
3.1.5 Color Markers
Figure 3.5: Color Markers
It is at the tip of the userâ„¢s fingers. Marking the userâ„¢s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures. The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
3.2 Working
Figure 3.6: Working
The hardware that makes Sixth Sense work is a pendant like mobile wearable interface
It has a camera, a mirror and a projector and is connected wirelessly to a Bluetooth or 3G or wifi smart phone that can slip comfortably into oneâ„¢s pocket
The camera recognizes individuals, images, pictures, gestures one makes with their hands
Information is sent to the Smartphone for processing
The downward-facing projector projects the output image on to the mirror
Mirror reflects image on to the desired surface
Thus, digital information is freed from its confines and placed in the physical world
The entire hardware apparatus is encompassed in a pendant-shaped mobile wearable device. Basically the camera recognises individuals, images, pictures, gestures one makes with their hands and the projector assists in projecting any information on whatever type of surface is present in front of the person. The usage of the mirror is significant as the projector dangles pointing downwards from the neck. To bring out variations on a much higher plane, in the demo video which was broadcasted to showcase the prototype to the world, Mistry uses coloured caps on his fingers so that it becomes simpler for the software to differentiate between the fingers, demanding various applications.
The software program analyses the video data caught by the camera and also tracks down the locations of the coloured markers by utilising single computer vision techniques. One can have any number of hand gestures and movements as long as they are all reasonably identified and differentiated for the system to interpret it, preferably through unique and varied fiducials. This is possible only because the ËœSixth Senseâ„¢ device supports multi-touch and multi-user interaction.
MIT basically plans to augment reality with a pendant picoprojector: hold up an object at the store and the device blasts relevant information onto it (like environmental stats, for instance), which can be browsed and manipulated with hand gestures. The "sixth sense" in question is the internet, which naturally supplies the data, and that can be just about anything -- MIT has shown off the device projecting information about a person you meet at a party on that actual person (pictured), projecting flight status on a boarding pass, along with an entire non-contextual interface for reading email or making calls. It's pretty interesting technology that, like many MIT Media Lab projects, makes the wearer look like a complete dork -- if the projector doesn't give it away, the colored finger bands the device uses to detect finger motion certainly might.
The idea is that SixthSense tries to determine not only what someone is interacting with, but also how he or she is interacting with it. The software searches the internet for information that is potentially relevant to that situation, and then the projector takes over.
All the work is in the software," says Dr Maes. "The system is constantly trying to figure out what's around you, and what you're trying to do. It has to recognize the images you see, track your gestures, and then relate it all to relevant information at the same time."
The software recognizes 3 kinds of gestures:
Multitouch gestures, like the ones you see in Microsoft Surface or the iPhone -- where you touch the screen and make the map move by pinching and dragging.
Freehand gestures, like when you take a picture [as in the photo above]. Or, you might have noticed in the demo, because of my culture, I do a namaste gesture to start the projection on the wall.
Iconic gestures, drawing an icon in the air. Like, whenever I draw a star, show me the weather. When I draw a magnifying glass, show me the map. You might want to use other gestures that you use in everyday life. This system is very customizable.
The technology is mainly based on hand gesture recognition, image capturing, processing, and manipulation, etc. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by multi-touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the userâ„¢s index finger.
Chapter 4
RELATED TECHNOLOGIES
SixthSenseâ„¢ technology takes a different approach to computing and tries to make the digital aspect of our lives more intuitive, interactive and, above all, more natural. We shouldnâ„¢t have to think about it separately. Itâ„¢s a lot of complex technology squeezed into a simple portable device. When we bring in connectivity, we can get instant, relevant visual information projected on any object we pick up or interact with The technology is mainly based on hand augmented reality, gesture recognition, computer vision based algorithm etc.
4.1 Augmented reality
Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery. It is related to a more general concept called mediated reality in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. The augmentation is conventionally in real-time and in semantic context with environmental elements.
Sixth sense technology which uses Augmented Reality concept to super imposes digital information on the physical world. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally usable. Artificial information about the environment and the objects in it can be stored and retrieved as an information layer on top of the real world view.
The main hardware components for augmented reality are: display, tracking, input devices, and computer. Combination of powerful CPU, camera, accelerometers, GPS and solid state compass are often present in modern Smartphone, which make them prospective platforms. There are three major display techniques for Augmented Reality:
Head Mounted Displays
Handheld Displays
Spatial Displays
Head Mounted Displays
A Head Mounted Display (HMD) places images of both the physical world and registered virtual graphical objects over the user's view of the world. The HMD's are either optical see-through or video see-through in nature.
Handheld Displays
Handheld Augment Reality employs a small computing device with a display that fits in a user's hand. All handheld AR solutions to date have employed video see-through techniques to overlay the graphical information to the physical world. Initially handheld AR employed sensors such as digital compasses and GPS units for its six degree of freedom tracking sensors.
Spatial Displays
Instead of the user wearing or carrying the display such as with head mounted displays or handheld devices; Spatial Augmented Reality (SAR) makes use of digital projectors to display graphical information onto physical objects.
Modern mobile augmented reality systems use one or more of the following tracking technologies: digital cameras and/or other optical sensors, RFID, wireless sensors etc. Each of these technologies have different levels of accuracy and precision. Most important is the tracking of the pose and position of the user's head for the augmentation of the user's view.
For users with disabilities of varying kinds, AR has real potential to help people with a variety of disabilities. Only some of the current and future AR applications make use of a Smartphone as a mobile computing platform.
4.2 Gesture Recognition
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion recognition from the face and hand gesture recognition. Many approaches have been made using cameras and computer vision algorithms to interpret sign language.
Gestures can exist in isolation or involve external objects. Free of any object, we wave,
beckon, fend off, and to a greater or lesser degree (depending on training) make use of
more formal sign languages. With respect to objects, we have a broad range of gestures
that are almost universal, including pointing at objects, touching or moving objects,
changing object shape, activating objects such as controls, or handing objects to others.
Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primitive text user interfaces or even GUIs (graphical user interfaces), which still limit the majority of input to keyboard and mouse. Gesture recognition enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices.
Gestures can be used to communicate with a computer so we will be mostly concerned with empty handed semiotic gestures. These can further be categorized according to their functionality.
Symbolic gestures
These are gestures that, within each culture, have come to a single meaning. An Emblem such as the OK gesture is one such example, however American Sign Language gestures also fall into this category.
Deictic gestures
These are the types of gestures most generally seen in HCI and are the gestures of pointing, or otherwise directing the listeners attention to specific event or objects in the environment.
Iconic gestures
As the name suggests, these gestures are used to convey information about the size, shape or orientation of the object of discourse. They are the gestures made when someone says The plane flew like this, while moving their hand through the air like the flight path of the aircraft.
Pantomimic gestures:
These are the gestures typically used in showing the use of movement of some invisible tool or object in the speakerâ„¢s hand. When a speaker says I turned the steering wheel hard to the left, while mimicking the action of turning a wheel with both hands, they are making a pantomimic gesture.
Using the concept of gesture recognition, it is possible to point a finger at the computer screen so that the cursor will move accordingly. This could potentially make conventional input devices such as mouse, keyboards and even touch-screens redundant. Gesture recognition can be conducted with techniques from computer vision and image processing. The literature includes ongoing work in the computer vision field on capturing gestures or more general human pose and movements by cameras connected to a computer.
4.3 Computer vision based algorithm
Computer vision is the science and technology of machines that see. As a scientific discipline, computer vision is concerned with the theory behind artificial systems that extract information from images. The image data can take many forms, such as video sequences, views from multiple cameras, or multi-dimensional data from a medical scanner.
Computer vision, on the other hand, studies and describes the processes implemented in software and hardware behind artificial vision systems. The software tracks the userâ„¢s gestures using computer-vision based algorithms. Computer vision is, in some ways, the inverse of computer graphics. While computer graphics produces image data from 3D models, computer vision often produces 3D models from image data. There is also a trend towards a combination of the two disciplines, e.g., as explored in augmented reality.
The fields most closely related to computer vision are image processing, image analysis and machine vision. Image processing and image analysis tend to focus on 2D images, how to transform one image to another. his characterization implies that image processing/analysis neither require assumptions nor produce interpretations about the image content. Computer vision tends to focus on the 3D scene projected onto one or several images, e.g., how to reconstruct structure or other information about the 3D scene from one or several images. Machine vision tends to focus on applications, mainly in manufacturing, e.g., vision based autonomous robots and systems for vision based inspection or measurement.
The Recognition Algorithms
The computer vision system for tracking and recognizing the hand postures that control the menus is based on a combination of multi-scale color feature detection, view based hierarchical hand models and particle filtering. The hand postures or states are represented in terms of hierarchies of multi-scale color image features at different scales, with qualitative inter-relations in terms of scale, position and orientation. In each image, detection of multiscale color features is performed. The hand postures are then simultaneously detected and tracked using particle filtering, with an extension of layered sampling referred to as hierarchical layered sampling. To improve the performance of the system, a prior on skin color is included in the particle filtering.
4.4 Technologies that uses Sixth Sense as Platform
SixthSense technology takes a different approach to computing and tries to make the digital aspect of our lives more intuitive, interactive and, above all, more natural. When you bring in connectivity, you can get instant, relevant visual information projected on any object you pick up or interact with. So, pick up a box of cereal and your device will project whether it suits your preferences. Some of the technologies that uses this are Radio Frequency Identification, gesture gaming, washing machine.
4.4.1 Radio Frequency Identification
SixthSense is a platform for Radio Frequency Identification based enterprise intelligence that combines Radio Frequency Identification events with information from other enterprise systems and sensors to automatically make inferences about people, objects, workspaces, and their interactions.
Radio Frequency Identification is basically an electronic tagging technology that allows the detection and tracking of tags and consequently the objects that they are affixed to. This ability to do remote detection and tracking coupled with the low cost of passive tags has led to the widespread adoption of RFID in supply chains worldwide.
Pranav Mistry, a researcher at the media lab of the Massachusetts Institute Technology, has developed a 'sixth sense' device “ a gadget worn on the wrist that can function as a 'touch screen' device for many modern applications. The gadget is capable of selecting a product either by image recognition or radio frequency identification (RFID) tags and project information, like an Amazon rating.
The idea of SixthSense is to use Radio Frequency Identification technology in conjunction with a bunch of other enterprise systems such as the calendar system or online presence that can track user activity. Here, we consider an enterprise setting of the future where people (or rather their employee badges) and their personal objects such as books, laptops, and mobile phones are tagged with cheap, passive RFID tags, and there is good coverage of RFID readers in the workplace.
SixthSense incorporates algorithms that start with a mass of undifferentiated tags and automatically infer a range of information based on an accumulation of observations. The technology is able to automatically differentiate between people tags and object tags, learn the identities of people, infer the ownership of objects by people, learn the nature of different zones in a workspace (e.g., private office versus conference room), and perform other such inferences.
By combining information from these diverse sources, SixthSense records all tag-level events in a raw database. The inference algorithms consume these raw events to infer events at the level of people, objects, and workspace zones, which are then recorded in a separate processed database. Applications can either poll these databases by running SQL queries or set up triggers to be notified of specific events of interest.
SixthSense infers when a user has interacted with an object, for example, when you pick up your mobile phone. It is a platform in that its programming model makes the inferences made automatically available to applications via a rich set of APIs. To demonstrate the capabilities of the platform, the researchers have prototyped a few applications using these APIs, including a misplaced object alert service, an enhanced calendar service, and rich annotation of video with physical events.
4.4.2 Sixth Sense Washing Machine
Whirlpool AWOE 8758 White Washing Machine is a remarkable front loader that incorporates the unparalleled Sixth Sense technology. Whirlpoolâ„¢s 2009 range of washing machines comes integrated with enhanced 6th sense technology that gives more optimisation of resources and also increased saving in terms of energy, water and time.
Ideal washing machine for thorough washing that requires sixth sense to detect stubborn stains and adjust wash impact. It is a feature packed washing ally with Sixth Sense Technology and several customized programs to enhance the washing performance and dexterously assist you in heavy washing loads.
The New Generation 6th Sense appliances from Whirlpool are helping to protect the environment and to reduce your energy bills. Whirlpool 6th Sense appliances are designed to be intelligent and energy efficient appliances that adapt their performance to better suit your needs. All Whirlpool appliances with intelligent 6th Sense technology work on three key principles; Sense, Adaption and Control, to ensure that they achieve optimal performance each and every time that they are used.
Whirlpool 6th Sense washing machines can save you up to 50% less water, energy and time during the cycle. These intelligent machines sense the size of the load and adjust and control the cycle dependent on the load inside in order to optimise the use of water, energy and time. Some models also contain a detergent overdosing monitor to make sure that you do not use too much washing detergent. Tumble dryers use 6th Sense technology to minimise energy and time wastage by monitoring the humidity inside your laundry and adjusting the drying time accordingly.
Chapter 5
APPLICATIONS
The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system.
The SixthSense device has a huge number of applications. The following are few of the applications of Sixth Sense Technology.
Make a call
Call up a map
Check the time
Create multimedia reading experience
Drawing application
Zooming features
Get product information
Get book information
Get flight updates
Feed information on people
Take pictures
Check the email
5.1 Make a call
Figure 5.1: Make a call
You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Calling a number also will not be a great task with the introduction of Sixth Sense Technology. No mobile device will be required, just type in the number with your palm acting as the virtual keypad. The keys will come up on the fingers. The fingers of the other hand will then be used to key in the number and call.
5.2 Call up a map
Figure 5.2: Map
The sixth sense also implements map which lets the user display the map on any physical surface and find his destination and he can use his thumbs and index fingers to navigate the map, for example, to zoom in and out and do other controls.
5.3 Check the time
Figure 5.3: Wrist Watch
Sixth Sense all we have to do is draw a circle on our wrist with our index finger to get a virtual watch that gives us the correct time. The computer tracks the red marker cap or piece of tape, recognizes the gesture, and instructs the projector to flash the image of a watch onto his wrist.
5.4 Create multimedia reading experiences
Figure 5.4: Video in Newspaper
The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided on a regular piece of paper. Thus a piece of paper turns into a video display.
5.5 Drawing application
Figure 5.5: Drawing
The drawing application lets the user draw on any surface by tracking the fingertip movements of the userâ„¢s index finger.
5.6 Zooming features
Figure 5.6: Zoom in and Zoom out
The user can zoom in or zoom out using intuitive hand movements.
5.7 Get product information
Figure 5.7: Product information
Maes says Sixth Sense uses image recognition or marker technology to recognize products you pick up, then feeds you information on those products. For example, if you're trying to shop "green" and are looking for paper towels with the least amount of bleach in them, the system will scan the product you pick up off the shelf and give you guidance on whether this product is a good choice for you.
5.8 Get book information
Figure 5.8: Book information
Maes says Sixth Sense uses image recognition or marker technology to recognize products you pick up, then feeds you information on books. The system can project Amazon ratings on that book, as well as reviews and other relevant information
5.9 Take pictures
Figure 5.9: Take Pictures
If we fashion our index fingers and thumbs into a square (the typical "framing" gesture), the system will snap a photo. After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them.
5.10 Get flight updates
Figure 5.10: Flight updates
The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed.
5.11 Feed information on people
Figure 5.11: Information on people
Sixth Sense also is capable of "a more controversial use. When you go out and meet someone, projecting relevant information such as what they do, where they work, and also m it could display tags about the person floating on their shirt. It could be handy if it displayed their facebook relationship status so that you knew not to waste your time.
Chapter 6
ADVANTAGES AND ENHANCEMENTS
.
6.1 Advantages
SixthSense is an user friendly interface which integrates digital information into the physical world and its objects, making the entire world your computer.
SixthSense does not change human habits but causes computer and other machines to adapt to human needs.
It uses hand gestures to interact with digital information.
Supports multi-touch and multi-user interaction
Data access directly from machine in real time
It is an open source and cost effective and we can mind map the idea anywhere
It is gesture-controlled wearable computing device that feeds our relevant information and turns any surface into an interactive display.
It is portable and easy to carry as we can wear it in our neck.
The device could be used by anyone without even a basic knowledge of a keyboard or mouse.
There is no need to carry a camera anymore. If we are going for a holiday, then from now on wards it will be easy to capture photos by using mere fingers
6.2 Future Enhancements
To get rid of color markers
To incorporate camera and projector inside mobile computing device.
Whenever we place pendant- style wearable device on table, it should allow us to use the table as multi touch user interface.
Applying this technology in various interest like gaming, education systems etc.
To have 3D gesture tracking.
To make sixth sense work as fifth sense for disabled person.
CONCLUSION
The key here is that Sixth Sense recognizes the objects around you, displaying information automatically and letting you access it in any way you want, in the simplest way possible.
Clearly, this has the potential of becoming the ultimate "transparent" user interface for accessing information about everything around us. If they can get rid of the colored finger caps and it ever goes beyond the initial development phase, that is. But as it is now, it may change the way we interact with the real world and truly give everyone complete awareness of the environment around us.
REFERENCES
1. blendernationsixth-sense-technology/
2. http://boingboing2009/11/12/sixth-sense-technolo.html
3. http://gizmodo5167790/sixth-sense-technology-may-change-how-we-look-at-the-world-forever
4. http://theviewspapersixth-sense-technology-will-revolutionize-the-world/
5. http://lucasrichter.wordpress2009/03/13/...ping-this/
Reply
#8
[attachment=3837]

SIXTH SENSE
WEARABLE GEASTURES
(WEAR UR WORLD)


INVENTED BY PRANAB MISTRY
(MIT STUDENT)
Presented By:
Md shahid



PRANAB MISTRY

¢ Pranav Mistry is the genius behind Sixth Sense
¢ A PhD student at MIT's Media Lab. Before his studies at MIT, he worked with Microsoft as a UX researcher. Mistry is passionate about integrating the digital informational experience with our real-world interactions.



WEAR UR WORLD

'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information
Actually, it is named so because you can operate this with a wearable gestural , it is user friendly interface which links the physical world around us and uses the hand gestures the same way you use other things like reading newspaper, turning pages, etc and in the same way you can interact with them. Well, this device will bring us closer to reality and assists us in making right decisions by providing the relevant information, thereby, making the entire world a computer.


APPLICATION OF WUW(WEAR UR WORLD)

The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the userâ„¢s index finger. SixthSense also recognizes userâ„¢s freehand gestures (postures).
For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is looking at by detecting the ˜framing™ gesture. The user can stop by any surface or wall and flick through the photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an ˜@™ symbol lets the user check his mail. The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them.
Reply
#9
[attachment=3899]


SEMINAR ON SIXTH SENSE TECHNOLOGY DEVICE

PRESENTED BY:
DIVYAKANT SAINI


WHAT IS IT



A WEARABLE GESTURE .

DEVICE THAT ENHANCE REAL LIFE WITH DIGITAL INFORMATION.
DEVICE THAT TURNS ANY SURFACE INTO A WEB INTERFACE AND ALLOWS THE USER TO PROJECT INFORMATION FROM THE PHONE ONTO ANY SURFACE ” WALLS,NEWSPAPER.



COMPONENTS USED

Camera: A webcam captures an object in view and tracks the user's hand gestures. It sends the data to the smart phone.
Colored Markers: Marking the user's fingers with red, yellow, green, and blue tape helps the webcam recognize gestures.
Projector: A tiny LED projector displays data sent from the smart phone on any surface in view--object, wall, or person.
Smart Phone: A Web-enabled smart phone in the user's pocket processes the video data, using vision algorithms to identify the object. Other software searches the Web and interprets the hand gestures.


WORKING

THE SOFTWARE RECOGNIZES 3 KINDS OF GESTURES:

MULTITOUCH GESTURES, LIKE THE ONES WE SEE IN IPHONE -- WHERE YOU TOUCH THE SCREEN AND MAKE THE MAP MOVE BY PINCHING AND DRAGGING.
FREEHAND GESTURES, LIKE WHEN WE TAKE A PICTURE.
ICONIC GESTURES, DRAWING AN ICON IN THE AIR. LIKE, WHENEVER I DRAW A STAR, SHOW ME THE WEATHER. WHEN I DRAW A MAGNIFYING GLASS, SHOW ME THE MAP.
THE GESTURES CAN BE AS SIMPLE AS USING HIS FINGERS AND THUMBS TO CREATE A PICTURE FRAME THAT TELLS THE CAMERA TO SNAP A PHOTO, WHICH IS SAVED TO HIS MOBILE PHONE.
PROJECTS A CLOUD OF WORDS ON THE PERSON™S BODY TO PROVIDE MORE INFORMATION ABOUT HIM ” HIS BLOG URL, THE NAME OF HIS COMPANY, HIS LIKES AND INTERESTS.
THE CURRENT STATUS OF HIS FLIGHT AND GATE NUMBER HEâ„¢S RETRIEVED FROM THE FLIGHT-STATUS PAGE OF THE AIRLINE ONTO THE CARD.
FOR CHECKING E-MAIL DRAW @ SYMBOL IN THE AIR WITH HIS FINGER.
PROJECT A PHONE PAD ONTO HIS PALM AND DIAL A NUMBER WITHOUT REMOVING THE PHONE FROM HIS POCKET



FUTURE SCOPES

WORK IS IN PROGRESS FOR GESTURE-RECOGNITION ALGORITHMS THAT COULD ELIMINATE THE NEED FOR THE MARKERS.
USE OF LASER PROJECTORS TO INCREASE THE BRIGHTNESS.

SOLAR PANEL TO ENSURE LONG BACKUP.
THANK YOU
Reply
#10
Here are two more powerpoint presentations of the topic:
[attachment=4003]
[attachment=4004]
Reply
#11
Hey eventhough i downloaded the sixthsense(report).exe documentation, it can't be open, please
Hey eventhough i downloaded the sixthsense(report).exe documentation, it can't be open, please send the complete documentation to my mail:mohanraja07541[at]gmail.com. its urgent please send meeeeeeeeeee.
Reply
#12

[attachment=4822]
Sixth Sense Technology
SUPERVISOR:
Dr. M.N.MISHRA
PRESENTED BY:
DIVYAKANT SAINI


abstract
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone”which acts as the computer and connected to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures. The camera recognizes objects around a person instantly, with the micro-projector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fingers. make a call by Extend hand on front of the projector and numbers will appear for to click. know the time by Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers, highlighting what want to frame, and the system will make the photo”which can later organize with the others using own hands over the air.and The device has a huge number of applications , it is portable and easily to carry as can wear it in neck. The drawing application lets user draw on any surface by observing the movement of index finger. Mapping can also be done anywhere with the features of zooming in or zooming out. The camera also helps user to take pictures of the scene is viewing and later can arrange them on any surface. Some of the more practical uses are reading a newspaper. reading a newspaper and viewing videos instead of the photos in the paper. Or live sports updates while reading the newspaper. The device can also tell arrival, departure or delay time of air plane on tickets. For book lovers it is nothing less than a blessing. Open any book and find the Amazon ratings of the book. To add to it, pick any page and the device gives additional information on the text, comments and lot more add on feature




for more:-
http://studentbank.in/report-sixth-sense...logy--7993

http://studentbank.in/report-sixth-sense-technology
http://studentbank.in/report-sixth-sense...logy--7446
http://studentbank.in/report-sixth-sense-technology-ppt
Reply
#13


[attachment=6602]
[attachment=6603]

Sixth Sense

Codename WUW~ Wear Ur World
“integrating information with the real world”

The basics…

Sixth Sense allows people to use the internet without a screen or a keyboard
It can turn any surface into a touch screen
It is made with store-bought components
“The software program processes the video stream data captured by the camera and tracks the locations of the colored markers [that you wear on your fingers] using simple computer-vision techniques” (http://pranavmistryprojects/sixthsense/index.htm#ABOUT)
According to a number of sources, graduate students at MIT have been working on this for the past four months “day and night”


Just a few things it can do…

“The device recognizes items in stores, and then gathers and projects information about products to the user. It also is able to provide quick signals to let users know what the best products are based on their needs.”
 
“Another amazing feature is the device’s ability to look at an airplane ticket and let the user know whether the flight is delayed or on time. It is also able to recognize books (based on an image or RFID) in a book store and then project reader reviews or author information from the Internet onto blank pages.”

“The device can also recognize articles in newspapers, retrieve the latest related stories or video from the Internet and then display them on pages for the user. Say goodbye to your dictionary and encyclopedia.”



Reply
#14
please send me abt Sixth Sense Technology
Reply
#15
Can u pls send me the full report and ppt of sixth sense technology as soon a spossible?
Reply
#16
hi
please download it from above posts
Reply
#17
SixthSense
B.Tech Seminar report
by
Gokul Sudhakaran
Department of Computer Science And Engineering
Government Engineering College, Thrissur
December 2010

report:
[attachment=8391]

Abstract
Information is everything in today's world. Yet the world of information is very small.
From details about the various stars or galaxies to the description of the tinniest piece
of junk that you can get in a supermarket, everything is present on the internet. Yet
it is con ned, trapped in a screen on a desktop or on a mobile. Well SixthSense breaks
these con nes and brings the information to the real world. Rather than adjusting
ourselves to the latest machine(gadgets), SixthSense adjusts the machine to us and
trains it to understand our natural hand gestures.

Chapter 1
Introduction

Steve Mann was the rst person to bring forth the idea of SixthSense in the form of
a device called Telepointer, it was originally referred to as 'Synthetic Synesthesia of
the Sixth Sense'. He is also considered as the father of SixthSense. This was later
developed by Pranav Mistry, a PhD student at MIT.
'SixthSense' is a wearable gestural interface that augments the physical world
around us with digital information and lets us use natural hand gestures to interact
with that information.
Hardware requirements for the device include :-
 Camera- recognizing and tracking hand gestures
 Pocket Projector- projects digital information on the wall or any other surface
 Cellphone- connects to the cloud and does the processing
 Mirror- helps in projecting the image on a horizontal surface by re
ection
 Coloured Caps- helps in keeping track of the hand and recognising gestures.
The technoligies used in this project are :-
 Hand Augmented Reality
 Gesture Recognition
 Image capturing, processing and manipulation
1.1 Organization Of the Report
1. Chapter 2 describes how gesture recognition is done and it's di erent phases2. Chapter 3 describes the applications of the device
3. Chapter 4 describes how TaPuMa works
4. Chapter 5 describes the merits and demerits of the device.
5. Chapter 6 discusses the future developments
6. Chapter 7 gives the conclusion of the paper.

Chapter 2
Gesture Recognition

Gesture recognition is an important aspect of this device. We would be tackling the
general gesture recognition technique(not speci c to SixthSense). The entire process
of gesture recognition can be divided into the following parts :-
 Motion Segmentation
 Skin Colour Model
 Geometric Analysis
 Motion Trajectories
 Recognizing Motion Patterns Using Time Delay Neural Network(TDNN)
2.1 Motion Segmentation
Early methods can be divided into two types:-
1. Pixel based
Motion segmentation in this method is done on the basis of intensity variations
i.e. it regards intensity variations as a cause for motion and vice versa. This
method works well when we consider a scene with slow moving objects or in
which the number of objects are less. But as the number of objects or speed of
objects increases the performance falls.
2. Feature based
Feature based method matches image features like points de ned by local inten-
sity, edges, corners, etc. Featuress are extracted using single scale segmentation.
These features are then matched across frames. Segmentation errors might make
it dicult to nd feature correspondence across frames.


SixthSense
B.Tech Seminar report
by
Gokul Sudhakaran
Department of Computer Science And Engineering
Government Engineering College, Thrissur
December 2010

[attachment=8391]

Abstract
Information is everything in today's world. Yet the world of information is very small.
From details about the various stars or galaxies to the description of the tinniest piece
of junk that you can get in a supermarket, everything is present on the internet. Yet
it is con ned, trapped in a screen on a desktop or on a mobile. Well SixthSense breaks
these con nes and brings the information to the real world. Rather than adjusting
ourselves to the latest machine(gadgets), SixthSense adjusts the machine to us and
trains it to understand our natural hand gestures.

Chapter 1
Introduction

Steve Mann was the rst person to bring forth the idea of SixthSense in the form of
a device called Telepointer, it was originally referred to as 'Synthetic Synesthesia of
the Sixth Sense'. He is also considered as the father of SixthSense. This was later
developed by Pranav Mistry, a PhD student at MIT.
'SixthSense' is a wearable gestural interface that augments the physical world
around us with digital information and lets us use natural hand gestures to interact
with that information.
Hardware requirements for the device include :-
 Camera- recognizing and tracking hand gestures
 Pocket Projector- projects digital information on the wall or any other surface
 Cellphone- connects to the cloud and does the processing
 Mirror- helps in projecting the image on a horizontal surface by re
ection
 Coloured Caps- helps in keeping track of the hand and recognising gestures.
The technoligies used in this project are :-
 Hand Augmented Reality
 Gesture Recognition
 Image capturing, processing and manipulation
1.1 Organization Of the Report
1. Chapter 2 describes how gesture recognition is done and it's di erent phases2. Chapter 3 describes the applications of the device
3. Chapter 4 describes how TaPuMa works
4. Chapter 5 describes the merits and demerits of the device.
5. Chapter 6 discusses the future developments
6. Chapter 7 gives the conclusion of the paper.

Chapter 2
Gesture Recognition

Gesture recognition is an important aspect of this device. We would be tackling the
general gesture recognition technique(not speci c to SixthSense). The entire process
of gesture recognition can be divided into the following parts :-
 Motion Segmentation
 Skin Colour Model
 Geometric Analysis
 Motion Trajectories
 Recognizing Motion Patterns Using Time Delay Neural Network(TDNN)
2.1 Motion Segmentation
Early methods can be divided into two types:-
1. Pixel based
Motion segmentation in this method is done on the basis of intensity variations
i.e. it regards intensity variations as a cause for motion and vice versa. This
method works well when we consider a scene with slow moving objects or in
which the number of objects are less. But as the number of objects or speed of
objects increases the performance falls.
2. Feature based
Feature based method matches image features like points de ned by local inten-
sity, edges, corners, etc. Featuress are extracted using single scale segmentation.
These features are then matched across frames. Segmentation errors might make
it dicult to nd feature correspondence across frames.


SixthSense
B.Tech Seminar report
by
Gokul Sudhakaran
Department of Computer Science And Engineering
Government Engineering College, Thrissur
December 2010

[attachment=8391]
[attachment=8392]

Abstract
Information is everything in today's world. Yet the world of information is very small.
From details about the various stars or galaxies to the description of the tinniest piece
of junk that you can get in a supermarket, everything is present on the internet. Yet
it is con ned, trapped in a screen on a desktop or on a mobile. Well SixthSense breaks
these con nes and brings the information to the real world. Rather than adjusting
ourselves to the latest machine(gadgets), SixthSense adjusts the machine to us and
trains it to understand our natural hand gestures.

Chapter 1
Introduction

Steve Mann was the rst person to bring forth the idea of SixthSense in the form of
a device called Telepointer, it was originally referred to as 'Synthetic Synesthesia of
the Sixth Sense'. He is also considered as the father of SixthSense. This was later
developed by Pranav Mistry, a PhD student at MIT.
'SixthSense' is a wearable gestural interface that augments the physical world
around us with digital information and lets us use natural hand gestures to interact
with that information.
Hardware requirements for the device include :-
 Camera- recognizing and tracking hand gestures
 Pocket Projector- projects digital information on the wall or any other surface
 Cellphone- connects to the cloud and does the processing
 Mirror- helps in projecting the image on a horizontal surface by re
ection
 Coloured Caps- helps in keeping track of the hand and recognising gestures.
The technoligies used in this project are :-
 Hand Augmented Reality
 Gesture Recognition
 Image capturing, processing and manipulation
1.1 Organization Of the Report
1. Chapter 2 describes how gesture recognition is done and it's di erent phases2. Chapter 3 describes the applications of the device
3. Chapter 4 describes how TaPuMa works
4. Chapter 5 describes the merits and demerits of the device.
5. Chapter 6 discusses the future developments
6. Chapter 7 gives the conclusion of the paper.

Chapter 2
Gesture Recognition

Gesture recognition is an important aspect of this device. We would be tackling the
general gesture recognition technique(not speci c to SixthSense). The entire process
of gesture recognition can be divided into the following parts :-
 Motion Segmentation
 Skin Colour Model
 Geometric Analysis
 Motion Trajectories
 Recognizing Motion Patterns Using Time Delay Neural Network(TDNN)
2.1 Motion Segmentation
Early methods can be divided into two types:-
1. Pixel based
Motion segmentation in this method is done on the basis of intensity variations
i.e. it regards intensity variations as a cause for motion and vice versa. This
method works well when we consider a scene with slow moving objects or in
which the number of objects are less. But as the number of objects or speed of
objects increases the performance falls.
2. Feature based
Feature based method matches image features like points de ned by local inten-
sity, edges, corners, etc. Featuress are extracted using single scale segmentation.
These features are then matched across frames. Segmentation errors might make
it dicult to nd feature correspondence across frames.

Reply
#18

[attachment=8704]
SIXTH SENSE TECHNOLOGY
INTRODUCTION
 Sixth Sense is a Wearable Gestural Interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information
 It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
 SixthSense Bridges The Gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand
 SixthSense comprises A Pocket Projector, A Mirror, A Camera and Colored markers. The hardware components are coupled in a pendant like mobile wearable device
WHY SIXTH SENSE?
COMPONENTS
The hardware components are coupled in a pendant like mobile wearable device.
1. Camera
2. Mobile
3. Projector
4. Mirror
5. Colored Markers
CAMERA
• Captures an object in view and Tracks the users hand gestures
• It sends the data to smart phone
• It acts as a Digital Eye, connecting you to the world of digital information
SMART PHONE
1. A Web-enabled smart phone in the users pocket processes the video data
2. Other software searches the Web and interprets the hand gestures
Projector
• The projector projects visual information enabling surfaces and physical
objects to be used as interfaces
• The project itself contains a battery inside, with 3 hours of battery life.
• A tiny LED projector displays data sent from the smart phone on any surface in view-object, wall, or person
Mirror
The usage of the mirror is significant as the projector dangles pointing downwards from the neck.
Color Markers
• It is at the tip of the user’s fingers .
• Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures
• The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
Reply
#19
hi...can u send me sixth sense technology abstract??plz...
Reply
#20
presented by:
LAKSHMI SHREE C.V

[attachment=8937]
SIXTH SENSE TECHNOLOGY
INTRODUCTION

 Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
 It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
 SixthSense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand
 SixthSense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device
COMPONENTS
The hardware components are coupled in a pendant like mobile wearable device.
 Camera
 Projector
 Mirror
 Mobile Component
 Colored Markers
Camera
 Captures an object in view and tracks the user’s hand gestures
 It sends the data to smart phone
 It acts as a digital eye, connecting you to the world of digital information
Projector
 The projector projects visual information enabling surfaces and physical objects to be used as interfaces
 The project itself contains a battery inside, with 3 hours of battery life.
 A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
Mirror
 The usage of the mirror is significant as the projector dangles pointing downwards from the neck
Smart Phone
 A Web-enabled smart phone in the user’s pocket processes the video data
 Other software searches the Web and interprets the hand gestures
Color Markers
 It is at the tip of the user’s fingers .
 Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures
 The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.








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#21
plz give me a full report on sixth sense technology
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#22
presented by:
Vineela Reddy.N

[attachment=9244]
SIXTH SENSE TECHNOLOGY
INTRODUCTION

 Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
 It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
 SixthSense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand
 SixthSense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device
WHY SIXTH SENSE?
COMPONENTS

The hardware components are coupled in a pendant like mobile wearable device
 Camera
 Projector
 Mirror
 Mobile Component
 Colored Markers
Camera
 Captures an object in view and tracks the user’s hand gestures
 It sends the data to smart phone
 It acts as a digital eye, connecting you to the world of digital information
Projector
 The projector projects visual information enabling surfaces and physical objects to be used as interfaces
 The project itself contains a battery inside, with 3 hours of battery life.
 A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
Mirror
 The usage of the mirror is significant as the projector dangles pointing downwards from the neck.


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#23
Prepared by
NagaPavanKumar.k
R.S.Rajesh

[attachment=9834]
Sixth Sense of the Technology
In this tactile world, we use our five senses to take the information about our environment and respond to it. But a lot of the information that helps us to understand and respond to the world doesn’t come from these senses. Instead, it comes from computers and the internet. But it is very difficult to take the computer to every where. We wanted to make information more useful to people in real time with minimal effort in a way that doesn’t require any behavior changes. So, the TED technology was introduced.
TED, the name indicates Technology, Entertainment, and Design was born in 1984 out of the observation by Richard Saul Wurman, Richard Branson and Chris Anderson of a powerful convergence between Technology, Entertainment and Design.
To bring this thought into practical, the wristband was getting close, but you still had to take out your cell phone to look at the information. They implemented the project with a larger projector that was mounted on a helmet. But that proved cumbersome if someone was projecting data onto a wall then turned to speak to friend — the data would project on the friend’s face. At last, they switched to a smaller projector and created the pendant prototype to be worn around the neck.
Using off-the-shelf hardware that consists of a small video projector, camera and sensors, they built "Wear Ur World" (the 6th Sense).
The prototype was built from an ordinary webcam and a battery-powered 3M projector, with an attached mirror — all connected to an internet-enabled mobile phone that allows the user to project information from the phone onto any surface — walls, the body of another person or even your hand.
The device on a lanyard around his neck, and colored Magic Marker caps on four fingers (red, blue, green and yellow) helped the camera distinguish the four fingers and recognize his hand gestures with software created.
The device projects the mindset of the person. If he wants to draw a circle in his imagination, then he can simply stand before any surface and draw a circle with his finger in air. We can get the information about the thing which is in our hand.
If he reading an article in the news paper, then if he wants to watch the video about that news, he can think of it and project the video on the paper without any physical actions. All this information was through the internet. It projects the information that would be present in the internet.
The gestures can be as simple as using his fingers and thumbs to create a picture frame that tells the camera to snap a photo, which is saved to his mobile phone. When he gets back to an office, he projects the images onto a wall and begins to size them.
When we meet a person, the system projects a cloud of words on the person’s body to provide more information about him — his blog URL, the name of his company, his likes and interests.
“This is a more controversial feature”
In another frame, pick up a boarding pass while we sitting in a car. It projects the current status of our flight and gate number retrieved from the flight-status page of the airline onto the card.
If you need to know what time it is, it’s as simple as drawing a watch on your arm, just draw a circle on left wrist with right finger. When a person folds his hands in "Namaste" fashion, the system opens a menu to allow him to choose an application. If he wants to read e-mail on his phone, he draws an @ symbol in the air with his finger. He can project a phone pad onto his palm and dial a number without removing the phone from his pocket. As he reads the newspaper on the subway he can project a video onto the page that provides more information about the topic he’s reading.
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#24
presented by:
R.V.Prathyusha
G.Mythri
Deepthi

[attachment=9935]
SIXTH SENSE TECHNOLOGY
ABSTRACT

Sixth Sense technology, a fascinating look into the near future, which may change how we look at the world forever, is making its possibilities available to everyone.
All of us are aware of the five basic senses – seeing, feeling, smelling, tasting and hearing. But there is also another sense called the sixth sense. It is basically a connection to something greater than what their physical senses are able to perceive. It is a wearable gestural interface that enables new interactions between the real world and the world of data which includes several tools that help the physical world interact with the world of data. To a layman, it would be something supernatural. The miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world; there is no page link between our digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. Sixth Sense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘Sixth Sense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer and the invention of sixth sense technology has completely shocked the world. Although it is not widely known as of now but the time is not far when this technology will change our perception of the world.
INTRODUCTION
Sixth sense is an extrasensory perception of information, not acquired through experience or knowledge. In short you do things that a normal human being can’t. Sixth sense has evolved as a technology in the recent past that has been implemented over multiple applications which I am sure most of us are aware of. For those who are not, here is a brief introduction. We have got sixth sense theaters that make us feel what you see. With respect to the mood of the scene the theater is perfumed, for example let’s say the scene depicts a rainy season that brings in the smell of the sand into the theater to make us feel what we see. Even the seats are built to move over for more thrill and action.
Recently Mr. Pranav Mistry, a programmer from India discovered an innovative wearable device that can interact with the real world and sense out the information. if you like to know the flight time? Loosen up. Just wear the sixth sense device and just look into your boarding pass that will get you all the information regarding the flight. So amazing, isn’t it!. You can use the device with walls, your hands, people around you, paper and more.
Reply
#25
[attachment=10520]
INTRODUCTION
 Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
 It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
 SixthSense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand
 SixthSense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device
WHY SIXTH SENSE?
Camera
Projector

 The projector projects visual information enabling surfaces and physical objects to be used as interfaces
 The project itself contains a battery inside, with 3 hours of battery life.
 A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
Mirror
 The usage of the mirror is significant as the projector dangles pointing downwards from the neck.
Smart Phone
 A Web-enabled smart phone in the user’s pocket processes the video data
 Other software searches the Web and interprets the hand gestures
Color Markers
 It is at the tip of the user’s fingers .
 Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures
 The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
 The hardware that makes Sixth Sense work is a pendant like mobile wearable interface
 It has a camera, a mirror and a projector and is connected wirelessly to a bluetooth smart phone that can slip comfortably into one’s pocket
 The camera recognizes individuals, images, pictures, gestures one makes with their hands
 Information is sent to the Smartphone for processing
 The downward-facing projector projects the output image on to the mirror
 Mirror reflects image on to the desired surface
 Thus, digital information is freed from its confines and placed in the physical world
RELATED TECHNOLOGIES
 Augmented reality is a term for a live direct or indirect view of a physical real world environment whose elements are augmented by virtual computer generated imagery.
 Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms.
 Computer vision is the science and technology of machines that see. It is concerned with the theory behind artificial systems that extract information from images.
 Radio Frequency Identification is basically an electronic tagging technology that allows the detection, tracking of tags and consequently the objects that they are affixed to.
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