queue implementation in opengl
#1

exact source code for implementation of queue on opengl
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#2
QUEUE using triangle as element. Queue is a data structure that works with the First In First Out (FIFO) technique. The triangles are inserted as elements assigning color and side to each element (triangle). The triangles will be placed one on top of the other maintaining the first triangle inserted in the bottom and the successive elements on top of it. When the Delete operation is selected with the mouse button, the triangle of the front end will be removed first from the queue. Through the use of several OpenGL functions the project has been implemented.

Computer Graphics

Computer graphics deal with all aspects of producing pictures or images using a computer. The field began humbly nearly 150 years ago, with a few lines display on a CRT; Now we can create computer images that are indistinguishable from photographs of real objects. Routinely we train pilots with simulated airplanes, generating visual visualizations of a virtual environment in real time. Full-length movies made entirely by computer have been successful, both in critical and financial terms. Massive multiplayer games can involve tens of thousands of simultaneous participants.

A computer graphics system is a computer system; As such, you must have all the components of a general purpose computer system. There are five main elements in our system:

1. Input Devices

2. Processor

3. Memory

4. Frame Buffer

5. Exit Dev

This model is general enough to include workstations and personal computers, interactive gaming systems, and sophisticated imaging systems. Although all components, with the possible exception of the frame buffer, are present in standard equipment.
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