SIR can i plz get the synopsis for opengl project ANIMATED ROBOT.
Posts: 6,843
Threads: 4
Joined: Mar 2015
opengl synopsis for train moving
void TRAINS(int x1,int y1,int a,int b)
{
int i=0; glBegin(GL_QUADS);
glColor3f(0,0.0,1.0); //ENGINE
glVertex2f(x1,y1); //lengh of engine=60;height of engine=30;
glColor3f(0,0.0,1.0);
glVertex2f(x1+60,y1);
glColor3f(1.0,0.0,0.0);
glVertex2f(x1+60,y1-30);
glColor3f(0,0.0,0.0);
glVertex2f(x1,y1-30);
glEnd();
while(i<3) {
glBegin(GL_QUADS); //BOGIES
glColor3f(1.0,0.0,0.0); //For right train a=795,b=510
glVertex2f(a,b);
glColor3f(1.0,0.0,0.0);
glVertex2f(a+60,b);
glColor3f(1.0,0.0,0.0);
glVertex2f(a+60,b-20);
glColor3f(1.0,0.0,0.0);
glVertex2f(a,b-20);
glEnd();
a+=65; i++;
}
}
Can u send me the report for this code....
Posts: 14,118
Threads: 61
Joined: Oct 2014
Creating a train in computer graphics is not that hard but logical. In this post we will see an example of OpenGL projects on trains. Our goal is to develop a simple cg projects for the execution of train. Here we have to draw the following things -
• Train - bogies and engine
• Train tracks
• Sky with surroundings (Environment)
After finishing the drawing our next objective would be to give movement to the train. As we are going to draw a simple train so that our track will be a straight not zigzag shaped.
Design and implementation
To develop the train - it is bogies and motor we have defined a simple function. In this simple example of opengl projects we are coding this function so that we can do no train, simply by calling it. Below is the sample code for the drawing train -
Code:
void TRAINS(int x1,int y1,int a,int b)
{
int i=0; glBegin(GL_QUADS);
glColor3f(0,0.0,1.0); //ENGINE
glVertex2f(x1,y1); //lengh of engine=60;height of engine=30;
glColor3f(0,0.0,1.0);
glVertex2f(x1+60,y1);
glColor3f(1.0,0.0,0.0);
glVertex2f(x1+60,y1-30);
glColor3f(0,0.0,0.0);
glVertex2f(x1,y1-30);
glEnd();
while(i<3) {
glBegin(GL_QUADS); //BOGIES
glColor3f(1.0,0.0,0.0); //For right train a=795,b=510
glVertex2f(a,b);
glColor3f(1.0,0.0,0.0);
glVertex2f(a+60,b);
glColor3f(1.0,0.0,0.0);
glVertex2f(a+60,b-20);
glColor3f(1.0,0.0,0.0);
glVertex2f(a,b-20);
glEnd();
a+=65; i++;
}
}