opengl code for tajmahal
#1
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PLS PROVIDE ME COMPLETE CODE FOR TAJMAHAL
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#2
opengl code for tajmahal

/* Draw the bottom box */
glPushMatrix();
glScaled(0.8,0.04,0.8);
glTranslatef(0.0,-30.2,0.0);
glutSolidCube(7.0);
glPopMatrix();

//main cube
glTranslatef(0.0,-.6,0.0);
glutSolidCube(2.0);

//main gumbazz
glPushMatrix();
glScaled(0.8,1.0,0.8);
glTranslatef(0.0,1.5,0.0);
glutSolidSphere(0.8,80,120);
glPopMatrix();

glTranslatef(0.0,1.0,0.0);
glScaled(1.2,0.25,1.2);
glutSolidCube(0.9);

//gumbaz pointer

glPushMatrix();
glScaled(0.03,0.5,0.03);
glTranslatef(0.0,10.8,0.0);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//Minars
glPushMatrix();
glTranslated(2,-1.9,2);
glScaled(.2,10.5,.2);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//minar's sphere
glPushMatrix();
glTranslated(2,0.8,2);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//Minars
glPushMatrix();
glTranslated(-2,-1.9,2);
glScaled(.2,10.5,.2);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//minar's sphere
glPushMatrix();
glTranslated(-2,0.8,2);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();


//Minars
glPushMatrix();
glTranslated(-2,-1.9,-2);
glScaled(.2,10.5,.2);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//minar's sphere
glPushMatrix();
glTranslated(-2,0.8,-2);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//Minars
glPushMatrix();
glTranslated(2,-1.9,-2);
glScaled(.2,10.5,.2);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//minar's sphere
glPushMatrix();
glTranslated(2,0.8,-2);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//short Minars
glPushMatrix();
glTranslated(0.6,-0.5,0.6);
glScaled(.2,11.5,.2);
glutSolidSphere(0.2,80,120);
glPopMatrix();

//short minar's sphere
glPushMatrix();
glTranslated(0.6,0.5,0.6);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//short Minars
glPushMatrix();
glTranslated(0.6,-0.5,-0.6);
glScaled(.2,11.5,.2);
glutSolidSphere(0.2,80,120);
glPopMatrix();

//short minar's sphere
glPushMatrix();
glTranslated(0.6,0.5,-0.6);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//short Minars
glPushMatrix();
glTranslated(-0.6,-0.5,-0.6);
glScaled(.2,11.5,.2);
glutSolidSphere(0.2,80,120);
glPopMatrix();

//short minar's sphere
glPushMatrix();
glTranslated(-0.6,0.5,-0.6);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();

//short Minars
glPushMatrix();
glTranslated(-0.6,-0.5,0.6);
glScaled(.2,11.5,.2);
glutSolidSphere(0.2,80,120);
glPopMatrix();

//short minar's sphere
glPushMatrix();
glTranslated(-0.6,0.5,0.6);
glScaled(0.3,1.5,0.3);
glutSolidSphere(0.4,80,120);
glPopMatrix();
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