IFM - Instant Feeling Messages
#1

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Idea
The idea is to build a visualization service for incoming mails/sms messages. The software would allow capturing, storing and sharing of fleeting emotional experiences. Based on the Cognitive Priming theory, as we become more immersed in digital media through internet, our personal media inventories constantly act as memory aids, “priming” us to better recollect associative, personal (episodic) memories when facing an external stimulus. Being in a dynamic environment, these recollections are moving, both emotionally and quickly away from us. Counting on the fact that near-today’s personal media inventories will be accessed from computer and shared with a close collective, the software bundles text, sound and image animation to allow capturing these fleeting emotional experiences, then sharing and reliving them with cared others. Playfully stemming from the technical, thin jargon of the message world (SMS, Email, RSS Feeds), the project proposes a new, light format of instant messages, dubbed “IFM”- Instant Feeling Messages.
Features
• User can download images from internet, flickr database or even add his own collection of snaps to the software database.
• The software can access users’ mails, read his messages from mobile phone or even download news feeds from internet.
• The software uses verbs from messages and maps it to images (using tags) to visualize the messages.
• The software even uses audio tags to play some background music during the presentation.
• User can set his/her own tags. i.e. user can add any image/audio to the database and tag it with required verbs.
• In case the verb is not found in database, the system can download the images in runtime from internet.
• User can save/load these presentations as single files for distribution.
• The software also has facility for uploading these presentations on internet.
• Additional tools like downloading, sending mails, sending sms messages will also be provided along with.
Development:
Projects development concept is based on the paradigm that for interaction software to be transparent, it should act as a single verb or state of the user interaction. The project is therefore divided into “session” (handles the generation of an IFM) and “experience” (handles receiving and viewing an IFM).
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