MOBILE WEB BROWSER
#1

presented by:
Parvez Akthar
Sahil Arora
Sonika Dhayal
Vishvender

[attachment=11334]
MOBILE WEB BROWSER:
 A Mobile Browser is a web browser designed for use on a mobile device such as a mobile phone or PDA.
 It is also known as a Micro Browser ,Mini Browser or Wireless Internet browser (WIB),
 Mobile browsers are optimized so as to display Web content most effectively for small screens on portable devices and maintaining optimum resolutions.
 Mobile browser software must be small and efficient to accommodate the low memory capacity and low-bandwidth of wireless handheld devices.
 Typically they were stripped-down web browsers, but as of 2006 some mobile browsers can handle more recent technologies like CSS 2.1, JavaScript and Ajax.
 Websites designed for access from these browsers are referred to as wireless portals.
OBJECTIVES
 It will enable access to information, any time and anywhere there is cell phone coverage.
 It provides vast connectivity.
 It enables services to take advantage of mobile device capabilities.
 It can provide location-sensitive content to a user.
 It can provide a range of functions imperative to modern business executives on the move.
USER-INSTALLABLE MICROBROWSERS
 Firefox for Mobile by Mozilla Foundation
 Opera Mini by Opera Software
 Links2 on the PlayStation Portable
 Minimo by Mozilla Foundation
 WinWAP by Winwap Technologies
 Skweezer used by Orange, Etisalat, JumpTap,etc
VALUE FEATURES OF OUR APPLICATION
 DIRECT 3-D MOBILE :

Incorporation of Three-dimensional (3-D) graphics
 INTEROPERATING WITH PLATFORMS:
Third party SDK’s can be used.
 BUILDING CUSTOM CONTROLS:
.NET CF 3.5 provides rich set of Windows Controls
UNDERLYING TECHNOLOGY
 The mobile browser usually connects via a cellular network, or increasingly via Wireless LAN, using standard HTTP over TCP/IP and displays web pages written in HTML, XHTML.
 WML and HDML are suitable for transmission using WAP.
 Newer microbrowsers are full-featured Web browsers capable of HTML , CSS as well as mobile technologies such as WML and i-mode HTML.
ADVANTAGES
 Fast, multithreading and good-looking web browser.
 A cross platform, which can run on almost all mobile phones similarly.
 A well designed interface to set default display settings for the browser.
 Maintaining history of browsed web pages to view later.
 A good user interface for adding, editing, deleting and browsing the book marks.
 Appealing look and feel for the user interface elements to make browser as attractive as possible.
WHAT IS A SMARTPHONE?
 A smartphone is a mobile phone that offers more advanced computing ability and connectivity than a contemporary basic feature phone.
 Smartphones and feature phones may be thought of as handheld computers integrated within a mobile telephone, but while most feature phones are able to run applications based on platforms such as Java ME.
 A smartphone allows the user to install and run more advanced applications based on a specific platform.
 Smartphones run complete operating system software providing a platform for application developers.
WHAT IS A POCKET PC?
The Pocket PC is "a handheld device that enables users to store and retrieve e-mail, contacts, appointments, tasks, play multimedia files, games & browse the Web.
 From a technical standpoint, "Pocket PC" is a Microsoft specification that sets various hardware and software requirements for mobile devices bearing the "Pocket PC" label.
 It Runs Microsoft's Windows Mobile, PocketPC edition
 Comes bundled with a specific suite of applications in ROM.
 Include a touchscreen, directional pad or touchpad.
 Include a set of hardware application buttons.
WHAT IS A WINDOWS MOBILE?
 It is a hardwarespecification for a handheld-sized computer (Personal digital assistant) that runs the Microsoft Windows Mobile Classic' operating system.
 It has some of the capabilities of modern desktop PCs. It is designed to be somewhat similar to desktop versions of Windows, feature-wise and aesthetically.
 Most Windows Mobile devices come with a stylus pen, which is used to enter commands by tapping it on the screen
SYSTEM REQUIREMENTS
SOFTWARE REQUIREMENTS:

 Operating System : Windows XP (recommended)
/ Windows Vista
 Platform : .NET Compact Framework
(Windows Mobile SDK)
 Language : C#
 IDE :VS 2008
Other components:-
 Connectivity : Microsoft active sync (version 4.1 or above)
HARDWARE REQUIREMENTS:
 Windows mobile / Smartphone / Pocket PC
(as device for deployment)
 GPRS connectivity
 PC/Laptop
 Pentium 4 processor
 RAM: 512 MB
Why This Technology?
 We have used Visual Studio 2008 because with it, we can create applications for devices that run
 The Windows Mobile 5.0
 The Windows Mobile 6.0
 Older Windows Mobile 2003 operating system,
 Also for devices that run Windows CE 5.0 and Windows Embedded CE 6.0-which covers the majority of devices that are available today.
 You can create applications to run on either .NET Compact Framework 2.0 or 3.5 runtime, and so Visual Studio 2008 supports the broadest choice of platforms and runtimes.
Why This Technology?
FEASIBILITY STUDY

Feasibility Study is a preliminary study undertaken to determine the document and project's viability.
Three types of feasibility study had to be done:
1. Technical Feasibility
2. Operational Feasibility
3. Economical Feasibility
TECHNICAL FEASIBILITY
 All the resources are available (i.e. manpower, software and hardware).
 Familiar Windows Environment.
 The proposed technology is mature enough to be easily applied.
 The technical aspects of the project desired are within our capabilities to produce.
 It is also compatible with any upgradable Hardware and Software.
OPERATIONAL FEASIBILITY
 Application beneficial to the users, in terms of vast connectivity.
 It provides end-users a dynamic way of accessing information free from the restrictions of a desk or wired network.
 The application provides users a simple , user-friendly interface.
 The application offers adequate service level.
ECONOMICAL FEASIBILITY
 No major economic investment is required in this project,as all the hardware and software is being easily arranged.
 Knowledge Sharing System is economically feasible.
 It reduces the cost of internet.
 The application can be completed within given cost constraints.
MODULES:
 There are mainly Four Modules in our project:
1) USER INTERFACE-
Mobile devices come with the obvious constraint of a relatively small screen that can make it challenging to design an effective UI.
We had to design our GUI to present a well-laid-out GUI in both portrait and landscape orientations, or on screens using Video Graphics Adapter (VGA) or quarter VGA (QVGA) resolutions.
2) PROTOCOL MODULE-
It has three main components:
 Compact Listener is responsible for managing client requests on a particular port.
 Core Server is the primary component of the framework that receives encapsulated HTTP requests from the Compact Listener.
 Supporting Modules represents the implementation of a particular internet protocol
( HTML, SOAP and others).
3) NETWORK CONNECTION MODULE-
The basic connection which follows to connect our Web Browser to Internet though different mechanism.
4) DOCUMENTATION & INSTALLATION MODULE-
It will focus on providing documentation details for end users as well as installation procedure of software application
Mapping Device Screens to Device Forms
 The top strip is for the application title/caption bar. The device also uses the top strip for such features as the device start menu, clock, and signal indicators.
 The area in the middle is where you design your main UI.
 The bottom strip is for the soft keys (menu/toolbar in devices that use operating systems earlier than Windows Mobile 5.0) and also the SIP for Pocket PCs.
DEVICE AREAS
DATA FLOW DIAGRAMS:

 A graphic tool used to describe and analyze processes, stores of data, and delays in the system.
 Central tools and the basis from which other components are developed.
 The transformation of data from input to output, through processes.

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