Introduction to 3D Graphics Hardware
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Introduction to 3D Graphics Hardware
 Rendering Pipeline
 Graphics are in the Chips
 New developments
 Feature sizes and pipelines
 Transformation and lighting
 Per-pixel effects
 High-definition TV
Graphics are in the Chips
3D Graphics Chips

 Nvidia – GPU(QuadEngine), nfiniteFX Engine
 GeForce256, GeForce2 GTS, GeForce3, GeForce4 Ti
 GeForce Fx
 ATI – Charisma Engine
 Radeon 7000, Radeon 9000, Radeon 9700, Radeon 9800
 Sony – Emotion Engine, Graphics Synthesizer
 Playstation2
3D Graphics Card: ATI Radeon
 NVIDIA Graphics Cards
 NVIDIA GeForce256
 Key features
 Graphics Processing Unit(GPU)
 Transform Engine
 Lighting Engine
 Setup Engine
 Rendering Engine
 Cube Environment Mapping
DEMO [Boxster][Bubble]
 NVIDIA GeForce2 GTS
 Key features
 Second Generation Transform & Lighting
 NVIDIA Shading Rasterizer(NSR)
 Per-Pixel Lighting
 High Definition Video Processing(HDVP)
DEMO [Shiny]
 NVIDIA GeForce3
 Key Features
 nfiniteFX Engine
 Programmable Vertex Shader
 Programmable Pixel Shader
 Lightspeed Memory Architecture
 High-resolution Antialiasing
 Support to DirectX8
DEMO [Bump][Chameleon]
 Vertex Shader/Pixel Shader
 Vertex Shader
 Instructions
 mov : move
 mul : product
 add
 mad : multiply
 rsq : reciprocal square root
 dp3 : dot product
 dp4 : dot product
 dst : calculate distance vector
 lit : calculates lighting coefficients
 Pixel Shader
Instructions
 tex : fetch a filtered texel color
 texbem : bump environment map
 texbeml : bump environment map with luminance
 texcoord : turn the texture coordinate into a color
 texm3x3spec : compute non-local viewer specular reflection about normal from normal map
 texm3x3vspec : compute local viewer specular reflection about normal from normal map
 texm3x3mat : rotate vector through 3x3 matrix, then sample a cubemap or 3D texture
 Vertex Shader
What the Vertex Shader Can Do
 Complex Character Animation
 Environmental Effects
 Procedural Deformation
 What the Vertex Shader Can Do
 Key Frame Interpolation
 Motion Blur
 Lens Effect
Custom lighting Effects
 Etc
 What the Pixel Shader Can Do
 Very realistic Shadow Mapping
 Blinn Bump Mapping = True Reflective Bump Mapping
 What the Pixel Shader Can Do
 Isotropic BRDF(Bi-Directional Reflective Distribution Function) Based Lighting
 Cartoon Rendering
 Etc
 NVIDIA GeForce4 Ti
Key features
 nfiniteFX II engine
 AGP 8x
 Accuview antialiasing
 nView display technology
DEMO [Grace]
NVIDIA GeForce Fx
 Key features
 CineFX 2.0 Engine
 Advance pixel and vertex shader processing
 Intellisample HCT
 Increasing compression efficiency for compressing color, texture, and z-data
 UltraShadow Technology
 Complex, realistic shadow effects
DEMO [Ogre][Fairy]
 ATI Radeon
 ATI Radeon series
 Charisma Engine
 Pixel Tapestry architecture
 SMARTSHADER
 TRUFORM
DEMO: [Debevec][Music]
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