hello bandwidth estimation code for ns 2
#1

Hi am Malikai would like to get details on hello bandwidth estimation code for ns 2 . My colleague said hello bandwidth estimation code for ns 2 will be available here. Help me please
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#2

Ns2:


Ns or the network simulator (also popularly called ns-2, in reference to its current generation) is a network simulator of discrete events. It is popular in academia for its extensibility (due to its open source model) and abundant online documentation. Ns is popularly used in simulation of routing and multicast protocols, among others, and is widely used in the investigation of ad-hoc networks. Ns supports a number of popular network protocols, offering simulation results for both wired and wireless networks. It can also be used as a network emulator of limited functionality. Ns is licensed for use under version 2 of the GNU General Public License.

Ns was built in C ++ and provides a simulation interface through OTcl, an object-oriented dialect of Tcl. The user describes a network topology by writing OTcl scripts, and then the main ns program simulates that topology with specified parameters. The NS2 uses a flat ground model in which the environment is assumed to be flat with no elevations or depressions. However, the real world has geographic features like valleys and mountains. NS2 does not catch this model on it.

The 3 ns generation has started development as of July 1, 2006 and is projected to take four years. It is funded by institutes such as the University of Washington, the Georgia Institute of Technology and the ICSI Center for Internet Research, with the collaborative support of Planète's research group at INRIA Sophia-Antipolis. Currently ns-3 is under development. It is an event-based network simulator. (Http://www.wikipedia.org/ns.htm).

Ns is an object-oriented simulator, written in C ++, with an OTcl interpreter as a frontend. The simulator supports a class hierarchy in C ++ (also called the hierarchy compiled in this document) and a similar class hierarchy within the OTcl interpreter (also called hierarchy interpreted in this document).

The two hierarchies are closely related; From the user's perspective, there is a one-to-one correspondence between a class in the interpreted hierarchy and one in the compiled hierarchy. The root of this hierarchy is the TclObject class. Users create new simulator objects through the interpreter; These objects are instantiated within the interpreter and are closely mirrored by a corresponding object in the compiled hierarchy. The interpreted class hierarchy is automatically established through the methods defined in the TclClass class. The objects instantiated by the user are reflected through the methods defined in the TclObject class. There are other hierarchies in the C ++ code and the OTcl scripts; These other hierarchies are not reflected in the form of TclObject.
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