12-02-2018, 03:57 PM
Only a few years ago, seeing in 3-D, we had to peer through a pair of red and blue glasses, or try cross-eyed in front of a page of fuzzy points. At that time it was very good, but the 3-D technique has progressed. Scientists know more about us how our approach works anytime before, and our computers are more powerful than ever before - most of us are dedicated to making realistic graphics in sophisticated components in our computer. Put those two things together, and you will see how the 3-D graphics really stopped.
Most computer users are familiar with the 3-D game. Back in the '90s, computer enthusiasts were stunned by the game Castle Wolfenstein 3D, which was like a maze in the castle. This can be made of blocked tiles, but the palace was present in three dimensions - you can move forward and backward, or press the appropriate key and see your approach through 360 degrees. Back then, it was revolutionary and very surprising. Nowadays, gamers enjoy more complex graphics - Completely smooth, three-dimensional environments with realistic light and complex simulation of real life physics grace our screen. But this is the problem - the screen. The game itself can be in three dimensions, and the player can see it wherever he wishes with complete independence, but at the end of the day, this picture is displayed on the computer monitor ... and it is a flat surface.
This is where PC 3-D spectacles come in. They are designed to understand your mind that your monitor is showing real, three-dimensional objects. To understand how this works, we need to know what kind of work our brain works with our brain information. Once we know about it, we will be able to understand how 3D glasses work.