EYE INTERFACE TECHNOLOGY ELECTRO OCULOGRAPHY
#3

Presented by:
MANOJ KUMAR MEHER

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Eye interface technology-ELECTRO OCULOGRAPHy
INTRODUCTION

 Device for the handicapped computer user.
 150, 00 severely disabled persons able to control only the muscles of their eyes.
 Technique for measuring the resting potential of the retina.
 Resulting signal is called the electrooculogram.
 Main applications are in ophthalmological diagnosis and in recording eye movements.
 Through the six extra-ocular muscles by, absolute eye position Speed Direction of movement, or through the levator palpebrae (eyelid) and other peri orbital muscles as unilateral or bilateral blinking and blink duration.
Design consideration
 Eye muscles cannot be operated directly as that of muscles present in the foot and hand. Hands are only the extension of the eye i.e., they select the computer screen as selected by the look.
 So if we delete the intermediate steps & if we directly control by look it is helpful for both handicapped & non handicapped.
Principle & Practice
 EOG is based on electrical measurement of the potential difference between the cornea and the retina.
 This is about 1 mV under normal circumstances.
 System Design for Location Specification
 Involves both hardware and software design and development.
 Hardware fabricated amplifies the voltage picked up by the transducer, removes the electrical line frequency (60 Hz notch filter), and removes high frequency noise (120 Hz low pass stage). Subsequently, the analog signal is converted to digital form and the data samples are sorted in an IBM PC and finally transferred to a UNIX based workstation, where all the software processing will take place.
 Interaction of the system with user
 Synchronizing Mode-The system displays a moving cursor and the user is asked to follow the cursor.
 Command mode- where the cursor is moved by the system to track the user's gaze.
SOFTWARE DISCUSSION
 The above discussed software is a 3 x 2 boxed menu driven eye selected interface. This menu has two levels, thus enabling a choice of any letter in the alphabet, as well as some additional punctuation characters.
 Once the parameters are set, a second calibration mechanism is invoked. The user follows a box which horizontally moves back and forth on the screen, until calibrated.
 Improvisations
 Software performance improvement.-not up to the requirement.
 Additional features.-very less.
 Defining optimal parameter choices for the various thresholds and sampling rates.
 Many ways to measure eye movement.
 Aim to improve the existing eye-tracking system.
 Implement the eye-tracking device in the most user friendly and efficient interface we can devise.
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RE: EYE INTERFACE TECHNOLOGY ELECTRO OCULOGRAPHY - by seminar class - 23-04-2011, 12:09 PM

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