CHESS BOARD CREATION BY USING GRID LAYOUT
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Project Overview:
The aim of the program is to come up with a game of chess .The program also includes pieces of chess, board and the frame.
The game of chess is the game where two players are involved one takes pieces that are white and another that are black.
It consisting of different snap shorts have been taken to future explain how the class program works. Firstly the programmer had started to look at the pieces of chess and then chess board, thereafter a chess board together with pieces
The pictures are of the pieces of chess are called as:
Piece King
Queen
Rook
Bishop
Knight
Pawn
Number 1 1 2 2 2 8
Symbols
The chess board has been drawn by using rectangles, ellipses, and also 2-dimension java classes. Set color method has also been used which enables us to change the appearance of the board has we Would have to wanted . After looking at the board then we looked at the final board that contains pieces.
Scope of the project:
The objective of the project is to finding the problems and the progress of the client projects. Solutions are regularly monitored and measured quantitatively and the consolidated health is reported to the TSG Head on a fortnightly basis. The main goal of this software is to find out the current status of the projects so that managers can take decisions to carryout successful completion of projects.
SYSTEM ANALYSIS
Existing System:
In the opinion of the inventor, free and open discussion between team members and collective decision making process may make the game spectacular by increasing its dynamism and presenting the various stages of chess players' thinking, evaluation of positions, calculation of variants, choice of alternatives, and so on. In turn, in order to ensure active team discussion and effective decision making process the Interactive Cognitive Scenario was developed
Contents:
Key Ideas -

Branch: – version of a chess game having own rating, that is played on one demonstration chessboard .
Branch rating: – a number indicating how important the branch, which is a marks (colored chips), located in the upper part of the demonstration chessboard. The score of each branch is equal to its chess result, multiplied by the rating of the given branch.
Branching: – splitting a branch of a single move by splitting one of the existing branches (the "parent") into two and distributing the ratings between the two “child" branches. Different moves will subsequently be made in each branch. This can only be done if there is a free demonstration chessboard.
Selection: – removing a branch in a single move in recognition of defeat from a position on that branch, and redistribution of its branch rating between those of its remaining siblings. The opponent team gets points equal to the lost branch rating.
Passing: – transferring one unit (colored chip) in a single move from one branch rating to a sibling, with no gain nor loss of points.
Description:–
• The board, pieces, their positions and rules of movement are the same as for standard chess. But several parallel branches (versions of the same game) can be played at the same time on the several boards, with the help of rating (importance) indicators of a certain branch (red marks on top of the board).
• The game is for two teams, recommended each to have five members. During the game members of one team may discuss it, as well as actively move, and then form the alternative (parallel) branches.
• They also can change the rating of each branch by transferring its marks.
Demonstration boards :-
• Parallel variants of a game (branches) can be played on five nearby demonstration boards, numbered 1 to 5, each of which has its own rating Teams can decide to change the number of branches and their ratings.
• The score of each branch (on a particular board) is equal to its chess result, multiplied by the rating of the given branch.
• The final score of the game is equal to the sum of results of all branches.
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