COMMUNICATION SIMMULATION SYSTEM” TECHNOLOGY:CCNA
#1

PRESENTED BY:
ROHIT KUMAR SAHU

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INTRODUCTION
Introduction & Objective of Making This Project:-
A student specially technical student is expected to do some experimentation and research work on subject, which he though in the class textbook during the course of his studies. Such an effort when well organized with a definite aim or purpose is called a project.
The object of a project is to envelop technical thinking and induced the student to make an ordinary analysis to the situation following at hand so as to search a definite conclusion.
By doing project student display his spirit of inquiring creating & criticizing way of solving a problem through under standing of existing situation, independent thinking and ability to understand basic fact.
The main objective of this project is to give a general exposure to real world network scenario that how the hierarchy of a company network is designed, implemented & executed.
Purpose of System
• Transferring data from one place to another
• Cost reduce
• Time consuming
• Transmission rate is fast
• Low risk to transferring data so highly secure
Scope of the System
The project has a wide scope, as it is not intended to a particular organization. This project is going to develop generic network, which can be applied In any businesses organization. More over it provides facility to organization. With the help of the network we cam connect all the branches of company.we can transfer data with securlly and fastly.
THEORETICAL BACKGROUND
Cisco Packet Tracer

The Cisco Networking Academy program is designed to keep pace with the evolution of networking systems by providing innovative curricula and educational tools that help students understand the complexities of information and communication technologies (ICTs). Within this framework, the Cisco Packet Tracer e-learning software was developed to help Networking Academy students gain practical networking technology skills in a rapidly changing environment.
Packet Tracer is a powerful network simulation program that allows students to experiment with network behavior and ask “what if” questions. As an integral part of the Networking Academy comprehensive learning experience, Packet Tracer provides simulation, visualization, authoring, assessment, and collaboration capabilities and facilitates the teaching and learning of complex technology concepts.
Packet Tracer supplements physical equipment in the classroom by allowing students to create a network with an almost unlimited number of devices, encouraging practice, discovery, and troubleshooting. The simulation-based learning environment helps students develop 21st century skills such as decision making, creative and critical thinking, and problem solving.
Packet Tracer complements the Networking Academy curricula, allowing instructors to easily teach and demonstrate complex technical concepts and networking systems design. With Packet Tracer, instructors can customize individual or multiuser activities, providing hands-on lessons for students that offer value and relevance in their classrooms. Students can build, configure, and troubleshoot networks using virtual equipment and simulated connections, alone or in collaboration with other students. Most importantly, Packet Tracer helps students and instructors create their own virtual “network worlds” for exploration, experimentation, and explanation of networking concepts and technologies. The software is available free of charge to all Networking Academy instructors, students, and alumni.
Network Topology
Introduction To WAN Technologies
A WAN is a data communications network that covers a relatively broad geographic area and that often uses transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the OSI reference model: the physical layer, the data page link layer, and the network layer. the relationship between the common WAN technologies and the OSI model
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