Blue eyes (Download Full Report And Abstract)
#26
[attachment=4744]
Blue eyes (Download Full Report And Abstract)



MAHAVEER INSTITUTE OF SCIENCE AND TECHNOLOGY
(Affiliated to JNTU Hyderabad, Approved by AICTE)
Vyasapuri, Bandlaguda, Post: Keshavagiri, Hyderabad-500 005

BY
A.BHARATH KUMAR
(06E31A0504)




abstract

Is it possible to create a computer which can interact with us as we interact each other? For example imagine in a fine morning you walk on to your computer room and switch on your computer, and then it tells you “Hey friend, good morning you seem to be a bad mood today. And then it opens your mail box and shows you some of the mails and tries to cheer you. It seems to be a fiction, but it will be the life lead by “BLUE EYES” in the very near future.
The basic idea behind this technology is to give the computer the human power. We all have some perceptual abilities. That is we can understand each other’s feelings. For example we can understand ones emotional state by analyzing his facial expression. If we add these perceptual abilities of human to computers would enable computers to work together with human beings as intimate partners. The “BLUE EYES” technology aims at creating computational machines that have perceptual and sensory ability like those of human beings.
Reply
#27
[attachment=5053]

Blue eye technology

(Human-Operator Monitoring System)
By
Amit Jangirh
VIII Sem, ECE

what is blue eyes ?
aims on creating computational machines that have perceptual and sensory ability like those of human beings.
interactive computer.
computer acts as partner (and friend) to the user.
realize his physical or emotional states
Reply
#28
[attachment=5245]
blue eyes


Presented BY,
Krishnanunni.K.J
S2, MCA #29
LMCST


abstract

Is it possible to create a computer which can interact with us as we interact each other? For example imagine in a fine morning you walk on to your computer room and switch on your computer, and then it tells you “Hey friend, good morning you seem to be a bad mood today. And then it opens your mail box and shows you some of the mails and tries to cheer you. It seems to be a fiction, but it will be the life lead by “BLUE EYES” in the very near future.
The basic idea behind this technology is to give the computer the human power. We all have some perceptual abilities. That is we can understand each other’s feelings. For example we can understand ones emotional state by analyzing his facial expression. If we add these perceptual abilities of human to computers would enable computers to work together with human beings as intimate partners. The “BLUE EYES” technology aims at creating computational machines that have perceptual and sensory ability like those of human beings.

Reference: http://studentbank.in/report-blue-eyes-d...z11e6WYtPs
Reply
#29
Thumbs Up 
Blue eyes technology


Ever think your computer might one day pester you with messages of love or take up arms in a fit of rage over your insensitivity?
If researchers at IBM’s Almaden Research Center here are to be believed, we could then soon see computers that actually know you hate them, or in turn appreciate them for a job well done. Their initiative to make this happen: the Blue Eyes research project currently being implemented by the center’s user systems ergonomic research group (User). Blue Eyes seeks attentive omputation by integrating perceptual abilities to computers wherein non-obtrusive sensing technology, such as video cameras and microphones, are used to identify and observe your actions.
This seminar topic on blue eyes technology is very demanding amongst the final year engineering students. You can present your report on this topic.
As you walk by the computer screen, for example, the camera would immediately “sense” your presence and automatically turn on room lights, the television, or radio while popping up your favorite Internet website on the display. Part of this project is not only teaching computers how to sense or perceive user action. They are also being programmed to know how users feel–depressed, ecstatic, bored, mused, or anxious–and make a corresponding response. Computers can, on their own, play a funny Flash animation feature to entertain its “master” if it notices a sad look on his or her face.
Voice or sound capabilities can also be integrated, with the computer “talking” to his user about the task at hand or simply acknowledging a command with a respectful, “yes, sir.” In these cases, the computer extracts key nformation, such as where the user is looking, what he or she is saying or gesturing or how the subject’s emotions are evident with a grip on the pointing device.


For more information about this article,please follow the link:
http://mindstien.googlepagesBlue_eyes_tech.zip
Reply
#30
[attachment=5615]

BLUE EYES

What is Blue eyes?
The U.S. computer giant,IBM has been conducting research on the Blue Eyes technology at its Almaden Research Center (ARC) in San Jose, Calif., since 1997. The ARC is IBM's main laboratory for basic research. The primary objective of the research is to give a computer the ability of the human being to assess a situation by using the senses of sight, hearing and touch.
Animal survival depends on highly developed sensory abilities. Likewise, human cognition depends on highly developed abilities to perceive, integrate, and interpret visual, auditory, and touch information. Without a doubt, computers would be much more powerful if they had even a small fraction of the perceptual ability of animals or humans. Adding such perceptual abilities to computers would enable computers and humans to work together more as partners. Toward this end, the Blue Eyes project aims at creating computational devices with the sort of perceptual abilities that people take for granted.
Thus Blue eyes is the technology to make computers sense and understand human behavior and feelings and react in the proper ways.
Reply
#31
[attachment=5849]
[attachment=5850]
BLUE EYES TECHNOLOGY

MIDHUN.T
CHM S5


“WHAT IS BLUE EYES TECHNOLOGY

Aims at creating computational machines that have perceptual and sensory ability like those of human beings.

Use camera and microphone to identify user actions and emotions

Reply
#32
[attachment=7104]
Blue Eyes (Download Report,PPT)


Posted by Thunder Rocks


ABSTRACT


Is it possible to create a computer, which can interact with us as we interact each other? For example imagine in a fine morning you walk on to your computer room and switch on your computer, and then it tells you “Hey friend, good morning you seem to be a bad mood today. And then it opens your mail box and shows you some of the mails and tries to cheer you. It seems to be a fiction, but it will be the life lead by “BLUE EYES” in the very near future.

The basic idea behind this technology is to give the computer the human power. We all have some perceptual abilities. That is we can understand each others feelings. For example we can understand ones emotional state by analyzing his facial expression. If we add these perceptual abilities of human to computers would enable computers to work together with human beings as intimate partners. The “BLUE EYES” technology aims at creating computational machines that have perceptual and sensory ability like those of human beings.
Reply
#33
its so good reoort thank you sir to give this nice report
gaxsshskhfwy gdadajagauydtaac
Reply
#34
okey mangalsitm, you are welcome
Reply
#35
please send me report on blue eyes technology
Reply
#36
hi
you please download the attachments from the above posts for more details
Reply
#37
Please send me the full report
Reply
#38
Thanks for sharing it here.It will help manygoodyear service center coupons people out here who are looking for it... Smile
Reply
#39
hi rahulkanayi,


please download the report from above posts yaar.
Reply
#40
hi pls send ppt for it its very interesting technology
Reply
#41
the following threads containing ppt on Blue eyes. please follow:

http://studentbank.in/report-blue-eyes-technology
http://studentbank.in/report-blue-eyes-d...?pid=24700
Reply
#42


[attachment=7731]

INTRODUCTION

Ever think your computer might one day pester you with messages of love or take up arms in a fit of rage over your insensitivity?

If researchers at IBM’s Almaden Research Center here are to be believed, we could then soon see computers that actually know you hate them, or in turn appreciate them for a job well done.

Their initiative to make this happen: the Blue Eyes research project currently being implemented by the center’s user systems ergonomic research group (User). Blue Eyes seeks attentive computation by integrating perceptual abilities to computers wherein non-obtrusive sensing technology, such as video cameras and microphones, are used to identify and observe your actions.

As you walk by the computer screen, for example, the camera would immediately "sense" your presence and automatically turn on room lights, the television, or radio while popping up your favorite Internet website on the display.

Part of this project is not only teaching computers how to sense or perceive user action. They are also being programmed to know how users feel--depressed, ecstatic, bored, amused, or anxious--and make a corresponding response. Computers can, on their own, play a funny Flash animation feature to entertain its "master" if it notices a sad look on his or her face.

Voice or sound capabilities can also be integrated, with the computer "talking" to his user about the task at hand or simply acknowledging a command with a respectful, "yes, sir."

In these cases, the computer extracts key information, such as where the user is looking, what he or she is saying or gesturing or how the subject’s emotions are evident with a grip on the pointing device.

These cues are analyzed to determine the user’s physical, emotional, or informational state, which can be used to increase productivity. This is done by performing expected actions or by providing expected information.

Human cognition depends primarily on the ability to perceive, interpret, and integrate audio-visuals and sensoring information. Adding extraordinary perceptual abilities to computers would enable computers to work together with human beings as intimate partners.

Researchers are attempting to add more capabilities to computers that will allow them to interact like humans, recognize human presents, talk, listen, or even guess their feelings.

The Blue Eyes technology aims at creating computational machines that have perceptual and sensory ability like those of human beings. It uses non-obtrusive sensing method, employing most modern video cameras and microphones to identify the users’ actions through the use of imparted sensory abilities. The machine can understand what a user wants, where he is looking at, and even realize his physical or emotional states.

For a long time emotions have been kept out of the deliberate tools of science; scientists have expressed emotion, but no tools could sense and respond to their affective information. This paper highlights research aimed at giving computers the ability to comfortably sense, recognize and respond to the human communication of emotion, especially affective states such as frustration, confusion, interest, distress, anger and joy. Two main themes of sensing—self–report and concurrent expression—are described, together with examples of systems that give users new ways to communicate emotions to computers and, through computers, to other people. In addition to building systems that try to elicit and detect frustration, system has been developed that responds to user frustration in a way that appears to help alleviate it. This paper highlights applications of this research to interface design, wearable computing, entertainment and education and briefly presents some potential ethical concerns and how they might be addressed.

Not all computers need to “pay attention” to emotions or to have the capability to emulate emotion. Some machines are useful as rigid tools, and it is fine to keep them that way. However, there are situations in which human—computer interaction could be improved by having he computer adapt to the user, and in which communication about when, where, how and how important it is to adapt involves the use of emotional information.

N Findings of Reeves and Nass at Stanford University suggest that the interaction between human and machine is largely natural and social, indicating that factors important in human— human interaction are also important in human—computer interaction. In human—human interaction, it has been argued that skills of so—called “emotional intelligence” are more important than are traditional mathematical and verbal skills of intelligence. These skills include the ability to recognize the emotions of another and to respond appropriately to these emotions. Whether or not these particular skills are more important than certain other skills will depend on the situation and goals of the used, but what is clear is that these skills are important in human—human interaction, and when they are missing, interaction is more likely to be perceived as frustrating and not very intelligent.

Current computer input devices, particularly the common ones such as keyboards and mice, are limiting in capabilities. Interfaces should not be limited merely to the screen, which forms the intermediary between the user and the results of the computer processes. Rather, the subsidiary devices should also be brought into the equation. In a sense, computer interfaces could be seen as a ‘peer’, or as one who responds activity to user input, as a reflection and a response lf the user’s feeling and emotions, to better understand the true intensions of the user.

There are three key aspects that is important in representing the ‘emotions’ that a computer is believed to posses: automatic signals, facial expressions and behavioral manifestations. When observing human communication, studies have shown that apart from facial expressions, gestures, touch and other signs of the body language play a vita role in the communication of feelings and emotion. However one failing of the desktop PC is its inability to simulate the effect of touch. Humans are experts at interpreting facial expressions and tones of voice and making accurate interferences about others’ internal states from these clues. Controversy rages over anthromorphism: should we leverage this expertise in the service of computer interface design, since attributing human characteristic to machines often means setting unrealistic and unfulfillable expectations about the machine’s capabilities? Show a human face; expect human capabilities that far outstrip the machines? Yet the fact remains that faces have been used effectively in media to represent a wide variety of internal states. And with careful design, we regard emotional expression via face and sound as a potentially effective means of communicating a wide array of information to computer users. As system become more capable of emotional communication with users, we see systems needing more and more sophisticated emotionally— expressive capability.

Sensors, tactile or otherwise, are an integral part of an effective computing system because they provide information about the wearer’s physical state or behavior. They can gather data in a continuous way without having to interrupt the user. The emphasis here is on describing physiological sensors; however, there are many kinds of new sensors currently under development that might be useful in recognizing affective cues. (Tactile) Sensors to receive human felling as input have been progressively developing over the last few decades. Since the human brain functions communicates its emotions as electrical signals, sensitive equipment and apparatus are able to pick up these weak signals. Here, we provide a concise list of the current technology available that could be further developed as input devices for obtaining user emotional information.

TYPES OF EMOTIONAL SENSORS


Emotional mouse implemented on a real mouse. Emotion mouse developed at IBM Research Lab One proposed, non—invasive method for gaining user information through touch is via a computer input device, the mouse. This then allows the user to relate the cardiac rhythm, the body temperature, electrical conductivity of the skin and other physiological attributes with the mood. This has led to the creation of the “Emotion Mouse”. The device can measure heart rate, temperature, galvanic skin response and minute bodily movements and matches them with six emotional states: happiness, surprise, anger, fear, sadness and disgust.

The mouse includes a set of sensors, including infrared detectors and temperature-sensitive chips. These components, User researchers’ stress, will also be crafted into other commonly used items such as the office chair, the steering wheel, the keyboard and the phone handle. Integrating the system into the steering wheel, for instance, could allow an alert to be sounded when a driver becomes drowsy.


Information Obtained From Emotion Mouse:-
1) Behavior
a. Mouse movements
b. Button click frequency
c. Finger pressure when a user presses his/her button
2) Physiological information
a. Heart rate (Electrocardiogram (ECG/EKG), Photoplethysmogram (PPG))
b. Skin temperature (Thermester)
c. Skin electricity (Galvanic skin response, GSR)
d. Electromyographic activity (Electromyogram, MG)



Reply
#43



Team members:

Paweł Kowalik , iotr Kubiaczyk Krystian Nowak Stanisław Osiński Tomasz Pużak


Team mentor:Jan Kniat, Ph. D.

Poznań University of Technology, Poland

Agenda
Motivation
What is BlueEyes (and what is not) ?
Physiological foundations
System design
System implementation
Future improvements
Project work summary
System demonstration

Motivation
Human error - a frequent reason of catastrophes and ecological disasters
weariness
oversight
Monitoring of conscious brain involvement
Capable sensors available
Lack of complex solution exploiting wireless page link technology, database systems and AI algorithms

What is BlueEyes ?
The complex solution for human-operator monitoring:
conscious brain involvement monitoring
triggering user-defined actions
data recording

What is BlueEyes not?
Doesn’t predict nor interfere with operator’s thoughts
Cannot force directly the operator to work

Who is BlueEyes for ?
Generic control rooms
Power station
Captain bridge
Flight control centers
Operating theatres – anesthesiologists

Common application
A simpler system version for drivers

BlueEyes - benefits
Prevention from dangerous incidents
Minimization of
ecological consequences
financial loss
a threat to a human life
The reconstruction of the course of operator’s work

more




Reply
#44


[attachment=8217]

Blue Eye Technology aims at creating computational devices that have both perceptual and sensory abilities like those of human beings.


How computer
can see???

Manual and gaze
Input
cascaded

Magic……

Webcam is used to quickly determine the glints and pupils of the user under variable and realistic lightning conditions.

MAGIC pointing is the technique of tracking eye movement of the user and perform the desired operation.

Image of pupil of user’s eye is tracked using an infrared light source

Emotional Computing Device

Emotion Mouse


Emotion mouse sense the mood by analysing pressure , temperature and heart beat of the user.
Analysing these parameters six types of mood can be sensed by computer.

How it works??????

Like human have five sense organs emotion mouse is designed with five sensors to sense the six different moods of user..


ADVANTAGES
Physiological condition monitoring(pulse rate, blood oxygenation)
User’s position’s detector.
Reduces manual work.
Increases efficiency.

DISADVANTAGES
User can click an object on the screen, but cant right click.
Not 100% accuracy.
System is bulky. Needs minurization.
Expensive.

FUTURE
In the future, ordinary household devices -- such as televisions, refrigerators, and ovens -- may be able to do their jobs when we look at them and speak to them.







Reply
#45



[attachment=8345]

BY-
DIKUL SINGH



INTRODUCTION

Imagine yourself in a world where humans interact with computers. You are sitting in front of your personal computer that can listen, talk, or even scream aloud. It has the ability to gather information about you and interact with you through special techniques like facial recognition, speech recognition, etc. It can even understand your emotions at the touch of the mouse. It verifies your identity, feels your presence, and starts interacting with you .You ask the computer to dial to your friend at his office. It realizes the urgency of the situation through the mouse, dials your friend at his office, and establishes a connection.
Human cognition depends primarily on the ability to perceive, interpret, and integrate audio-visuals and sensoring information. Adding extraordinary perceptual abilities to computers would enable computers to work together with human beings as intimate partners. Researchers are attempting to add more capabilities to computers that will allow them to interact like humans, recognize human presence, talk, listen, or even guess their feelings.
The BLUE EYES technology aims at creating computational machines that have perceptual and sensory ability like those of human beings. It uses non-obtrusive sensing method, employing most modern video cameras and microphones to identify the users actions through the use of imparted sensory abilities . The machine can understand what a user wants, where he is looking at, and even realize his physical or emotional states.

EMOTION MOUSE

One goal of human computer interaction (HCI) is to make an adaptive, smart computer system. This type of project could possibly include gesture recognition, facial recognition, eye tracking, speech recognition, etc. Another non-invasive way to obtain information about a person is through touch. People use their computers to obtain, store and manipulate data using their computer. In order to start creating smart computers, the computer must start gaining information about the user. Our proposed method for gaining user information through touch is via a computer input device, the mouse. From the physiological data obtained from the user, an emotional state may be determined which would then be related to the task the user is currently doing on the computer. Over a period of time, a user model will be built in order to gain a sense of the user's personality. The scope of the project is to have the computer adapt to the user in order to create a better working environment where the user is more productive. The first steps towards realizing this goal are described here.

EMOTION AND COMPUTING

Rosalind Picard (1997) describes why emotions are important to the computing community. There are two aspects of effective computing: giving the computer the ability to detect emotions and giving the computer the ability to express emotions. Not only are emotions crucial for rational decision making as Picard describes, but emotion detection is an important step to an adaptive computer system. An adaptive, smart computer system has been driving our efforts to detect a person’s emotional state. An important element of incorporating emotion into computing is for productivity for a computer user. A study (Dryer & Horowitz, 1997) has shown that people with personalities that are similar or complement each other collaborate well. Dryer (1999) has also shown that people view their computer as having a personality. For these reasons, it is important to develop computers which can work well with its user.
By matching a person’s emotional state and the context of the expressed emotion, over a period of time the person’s personality is being exhibited. Therefore, by giving the computer a longitudinal understanding of the emotional state of its user, the computer could adapt a working style which fits with its user’s personality. The result of this collaboration could increase productivity for the user. One way of gaining information from a user non-intrusively is by video. Cameras have been used to detect a person’s emotional state (Johnson, 1999). We have explored gaining information through touch. One obvious place to put sensors is on the mouse. Through observing normal computer usage (creating and editing documents and surfing the web), people spend approximately 1/3 of their total computer time touching their input device. Because of the incredible amount of time spent touching an input device, we will explore the possibility of detecting emotion through touch.

THEORY

Based on Paul Ekman’s facial expression work, we see a correlation between a person’s emotional state and a person’s physiological measurements. Selected works from Ekman and others on measuring facial behaviors describe Ekman’s Facial Action Coding System (Ekman and Rosenberg, 1997). One of his experiments involved participants attached to devices to record certain measurements including pulse, galvanic skin response (GSR), temperature, somatic movement and blood pressure. He then recorded the measurements
as the participants were instructed to mimic facial expressions which corresponded to the six basic emotions. He defined the six basic emotions as anger, fear, sadness, disgust, joy and surprise. From this work, Dryer (1993) determined how physiological measures could be used to distinguish various emotional states.
Six participants were trained to exhibit the facial expressions of the six basic emotions. While each participant exhibited these expressions, the physiological changes associated with affect were assessed. The measures taken were GSR, heart rate, skin temperature and general somatic activity (GSA). These data were then subject to two analyses. For the first analysis, a multidimensional scaling (MDS) procedure was used to determine the dimensionality of the data. This analysis suggested that the physiological similarities and dissimilarities of the six emotional states fit within a four dimensional model. For the second analysis, a discriminant functional analysis was used to determine the mathematic functions that would distinguish the six emotional states. This analysis suggested that all four physiological variables made significant, non redundant contributions to the functions that distinguish the six states. Moreover, these analyses indicate that these four physiological measures are sufficient to determine reliably a person’s specific emotional state. Because of our need to incorporate these measurements into a small, non-intrusive form, we will explore taking these measurements from the hand. The amount of conductivity of the skin is best taken from the fingers. However, the other measures may not be as obvious or robust. We hypothesize that changes in the temperature of the finger are reliable for prediction of emotion. We also hypothesize the GSA can be measured by change in movement in the computer mouse. Our efforts to develop a robust pulse meter are not discussed here

MANUAL AND GAZE INPUT CASCADED (MAGIC) POINTING

This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long been considered as an alternative or potentially superior pointing method for computer input. We believe that many fundamental limitations exist with traditional gaze pointing. In particular, it is unnatural to overload a perceptual channel such as vision with a motor control task. We therefore propose an alternative approach, dubbed MAGIC (Manual And Gaze Input Cascaded) pointing. With such an approach, pointing appears to the user to be a manual task, used for fine manipulation and selection. However, a large portion of the cursor movement is eliminated by warping the cursor to the eye gaze area, which encompasses the target. Two specific MAGIC pointing techniques, one conservative and one liberal, were designed, analyzed, and implemented with an eye tracker we developed. They were then tested in a pilot study. This early stage exploration showed that the MAGIC pointing techniques might offer many advantages, including reduced physical effort and fatigue as compared to traditional manual pointing, greater accuracy and naturalness than traditional gaze pointing, and possibly faster speed than manual pointing. The pros and cons of the two techniques are discussed in light of both performance data and subjective reports.
In our view, there are two fundamental shortcomings to the existing gaze pointing techniques, regardless of the maturity of eye tracking technology. First, given the one-degree size of the fovea and the subconscious jittery motions that the eyes constantly produce, eye gaze is not precise enough to operate UI widgets such as scrollbars, hyperlinks, and slider handles In Proc. CHI’99: ACM Conference on Human Factors in Computing Systems. 246-253, Pittsburgh, 15-20 May1999 Copyright ACM 1999 0-201-48559-1/99/05...$5.00 on today’s GUI interfaces. At a 25-inch viewing distance to the screen, one degree of arc corresponds to 0.44 in, which is twice the size of a typical scroll bar and much greater than the size of a typical character.
Second, and perhaps more importantly, the eye, as one of our primary perceptual devices, has not evolved to be a control organ. Sometimes its movements are voluntarily controlled while at other times it is driven by external events. With the target selection by dwell time method, considered more natural than selection by blinking [7], one has to be conscious of where one looks and how long one looks at an object. If one does not look at a target continuously for a set threshold (e.g., 200 ms), the target will not be successfully selected. On the other hand, if one stares at an object for more than the set threshold, the object will be selected, regardless of the user’s intention. In some cases there is not an adverse effect to a false target selection. Other times it can be annoying and counter-productive (such as unintended jumps to a web page). Furthermore, dwell time can only substitute for one mouse click. There are often two steps to target activation. A single click selects the target (e.g., an application icon) and a double click (or a different physical button click) opens the icon (e.g., launches an application). To perform both steps with dwell time is even more difficult. In short, to load the visual perception channel with a motor control task seems fundamentally at odds with users’ natural mental model in which the eye searches for and takes in information and the hand produces output that manipulates external objects. Other than for disabled users, who have no alternative, using eye gaze for practical pointing does not appear to be very promising.
Are there interaction techniques that utilize eye movement to assist the control task but do not force the user to be overly conscious of his eye movement? We wanted to design a technique in which pointing and selection remained primarily a manual control task but were also aided by gaze tracking. Our key idea is to use gaze to dynamically redefine (warp) the “home” position of the pointing cursor to be at the vicinity of the target, which was presumably what the user was looking at, thereby effectively reducing the cursor movement amplitude needed for target selection.
Once the cursor position had been redefined, the user would need to only make a small movement to, and click on, the target with a regular manual input device. In other words, we wanted to achieve Manual And Gaze Input Cascaded (MAGIC) pointing, or Manual Acquisition with Gaze Initiated Cursor. There are many different ways of designing a MAGIC pointing technique. Critical to its effectiveness is the identification of the target the user intends to acquire. We have designed two MAGIC pointing techniques, one liberal and the other conservative in terms of target identification and cursor placement. The liberal approach is to warp the cursor to every new object the user looks at  




Reply
#46


[attachment=8426]

Submitted by
DEEPU.K
SCHOOL OF ENGINEERING, CUSAT
COCHIN UNIVERSITY OF SCIENCE AND TECHNOLOGY KOCHI-



INTRODUCTION
Imagine yourself in a world where humans interact with computers. You are sitting in front of your personal computer that can listen, talk, or even scream aloud. It has the ability to gather information about you and interact with you through special techniques like facial recognition, speech recognition, etc. It can even understand your emotions at the touch of the mouse. It verifies your identity, feels your presents, and starts interacting with you .You asks the computer to dial to your friend at his office. It realizes the urgency of the situation through the mouse, dials your friend at his office, and establishes a connection.
Initiative to make this happen: the Blue Eyes research project currently being implemented by the center’s user systems ergonomic research group (User). Blue Eyes seeks attentive computation by integrating perceptual abilities to computers wherein non-obtrusive sensing technology, such as video cameras and microphones, are used to identify and observe your actions. As you walk by the computer screen, for example, the camera would immediately "sense" your presence and automatically turn on room lights, the television, or radio while popping up your favorite Internet website on the display.
Part of this project is not only teaching computers how to sense or perceive user action. They are also being programmed to know how users feel--depressed, ecstatic, bored, amused, or anxious--and make a corresponding response. Computers can, on their own, play a funny Flash animation feature to entertain its "master" if it notices a sad look on his or her face. Or sound capabilities can also be integrated, with the computer "talking" to his user about the task at hand or simply acknowledging a command with a respectful, "yes, sir."In these cases, the computer extracts key information, such as where the user is looking, what he or she is saying or
gesturing or how the subject’s emotions are evident with a grip on the pointing device.
In these cases, the computer extracts key information, such as where the user is looking, what he or she is saying or gesturing or how the subject’s emotions are evident with a grip on the pointing device. These cues are analyzed to determine the
user’s physical, emotional, or informational state, which can be used to increase productivity. This is done by performing expected actions or by providing expected information.
Now let’s evaluate the human cognition mechanism. Human cognition depends primarily on the ability to perceive, interpret, and integrate audio-visuals and sensoring information. Adding extraordinary perceptual abilities to computers would enable computers to work together with human beings as intimate
partners. Researchers are attempting to add more capabilities to computers that will allow them to interact like humans, recognize human presents, talk, listen, or even guess their feelings.
The Blue Eyes technology aims at creating computational machines that have perceptual and sensory ability like those of human beings. It uses non-obtrusive sensing method, employing most modern video cameras and microphones to identify the users’ actions through the use of imparted sensory abilities. The machine can understand what a user wants, where he is looking at, and even realize his physical or emotional states.
For a long time emotions have been kept out of the deliberate tools of science; scientists have expressed emotion, but no tools could sense and respond to their affective information. This paper highlights research aimed at giving computers the ability to comfortably sense, recognize and respond to the human communication of emotion, especially affective states such as frustration, confusion, interest, distress, anger and joy.
Two main themes of sensing—self–report and concurrent expression—are described, together with examples of systems that give users new ways to communicate emotions to computers and, through computers, to other people. In addition to building systems that try to elicit and detect frustration, system has been developed that responds to user frustration in a way that appears to help alleviate it. This paper highlights applications of this research to interface design, wearable computing, entertainment and
education and briefly presents some potential ethical concerns and how they might be
addressed. Not all computers need to “pay attention” to emotions or to have the capability to emulate emotion. Some machines are useful as rigid tools, and it is fine to keep them that way. However, there are situations in which human—computer interaction could be
improved by having he computer adapt to the user, and in which communication about when, where, how and how important it is to adapt involves the use of emotional information.
Findings of Reeves and Nass at Stanford University suggest that the interaction between human and machine is largely natural and social, indicating that factors important inhuman—human interaction are also important in human—computer interaction. In human—human interaction, it has been argued that skills of so—called “emotional intelligence” are more important than are traditional mathematical and verbal skills of intelligence. These skills include the ability to recognize the emotions of another and to respond appropriately to these emotions. Whether or not these particular skills are more important than certain other skills will depend on the situation and goals of the used, but what is clear is that these skills are important in human—human interaction, and when they are missing, interaction is more likely to be perceived as frustrating and not very intelligent.Current computer input devices, particularly the common ones such as keyboards and mice, are limiting in capabilities. Interfaces should not be limited merely to the screen, which forms the intermediary between the user and the results of the computer processes. Rather, the subsidiary devices should also be brought into the equation. In a sense, computer interfaces could be seen as a ‘peer’, or as one who responds activity to user input, as a reflection and a response lf the user’s feeling and emotions, to better understand the true intensions of the user.
There are three key aspects that is important in representing the ‘emotions’ that a computer is believed to posses: automatic signals, facial expressions and behavioral manifestations. When observing human communication, studies have shown that apart from facial expressions, gestures, touch and other signs of the body language play a vital role in the communication of feelings and emotion. However one failing of the desktop PC is its inability to simulate the effect of touch. Humans are experts at interpreting facial expressions and tones of voice and making accurate
interferences about others’ internal states from these clues. Controversy rages over anthromorphism: should we leverage this expertise in the service of computer interface
design, since attributing human characteristic to machines often means setting unrealistic and unfulfillable expectations about the machine’s capabilities? Show a human face;
expect human capabilities that far outstrip the machines? Yet the fact remains that faces have been used effectively in media to represent a wide variety of internal states. And
with careful design, we regard emotional expression via face and sound as a potentially effective means of communicating a wide array of information to computer users. As system become more capable of emotional communication with users, we see systems needing more and more sophisticated emotionally— expressive capability.
Sensors, tactile or otherwise, are an integral part of an effective computing system because they provide information about the wearer’s physical state or behavior. They can gather data in a continuous way without having to interrupt the user. The emphasis here is on describing physiological sensors; however, there are many kinds of new sensors currently under development that might be useful in recognizing affective cues. (Tactile) Sensors to receive human felling as input have been progressively developing over the last few decades. Since the human brain functions communicates its emotions as electrical signals, sensitive equipmentand apparatus are able to pick up these weak signals. Here, we provide a concise list of the current technology available that could be further developed as input devices for obtaining user emotional information.

System Overview
Blue Eyes system provides technical means for monitoring and recording human-operator's physiological condition.
The key features of the system are:
1. Visual attention monitoring (eye motility analysis)
2. Physiological condition monitoring (pulse rate, blood oxygenation)
3. Operator’s position detection (standing, lying)
4. Wireless data acquisition using Bluetooth technology
5. Real-time user-defined alarm triggering
6. Physiological data, operator's voice and overall view of the control room recording

recorded data playback.
The system consists of a portable measuring unit----Data Acquisition Unit) and a central analytical system----Central System Unit. The mobile device is integrated with Bluetooth module providing wireless interface between the operator-worn
sensors and the central unit. ID cards assigned to each of the operators and adequate user profiles on the central unit side provide necessary data personalization so that different people can use a single sensor device.
Blue Eyes system provides technical means for monitoring and recording the operator’s basic physiological parameters. The most important parameter is saccadic activity (Saccades are rapid eye jumps to new locations within a visual environment assigned predominantly by the conscious attention process.), which enables the system to monitor the status of the operator’s visual attention along with head acceleration, which accompanies large displacement of the visual axis (saccades larger than 15 degrees).

i.Jazz Multisensor
The JAZZ-novo is the multisensor system that allows the acquisition of the eye movements with excellent spatial and temporal resolution, together with other physiological and environmental signals. The main idea behind developing the JAZZ-novo multisensor was to gather different kinds of information about pilot’s interaction in the cockpit, using a single device. The physiological signals measured by JAZZ-novo include:
• Eye movements in horizontal and vertical axis (1000 Hz sampling frequency),
• Head rotation velocity in horizontal and vertical axis (1000 Hz sampling frequency),
• Head acceleration in horizontal and vertical axis (1000 Hz sampling frequency),
• Photoplethysmographic signals in two lengths of the light wave (500 Hz sampling frequency)
• Audio signal recording (8000 Hz sampling frequency).
JAZZ Multisensor provides the Data Acquisition Unit with necessary physiological data. It supplies raw digital data regarding eye position, the level of blood oxygenation, acceleration along horizontal and vertical axes and ambient light intensity.
Eye movement is measured using direct infrared oculographic transducers. The eye movement is sampled at 1 kHz, the other parameters at 250 Hz. The sensor sends approximately 5,2kB of data per second.

For the eye movement measurement the JAZZ-novo system utilizes the Cyclops-ODS (Oculus Dexter Sinister) technology (Infrared Oculography - IRO) optimized for easy set-up and minimal intrusiveness, which are crucial for monitoring of subject behavior in the non-laboratory environment. The Cyclops-ODS’s set of optoelectronic sensors is placed between the eyes, hiding the sensor in the “shadow” of the nose. The limitations of the visual field are minimal, reducing the risk of JAZZ-novo interference with subject’s visual exploration of working environment. The eye movement measurements are performed with high temporal and spatial resolution, allowing the precise detection of saccades — fast eye movements used to move the point of gaze around the available field of view. Statistical processing of detected saccades over selected periods of time (their quantity, amplitude, duration of preceding fixations) provides important information about operator's visual attention involvement.
Head rotation velocity and acceleration measurements allow detection of the head movements linked with the visual exploration of the control room environment.
Additionally the absolute measurement of horizontal head rotation velocity allows automatic calibration of horizontal eye movement in angular degree units.
The photoplethysmography signals measured by JAZZ-novo system, allow evaluation of the operator's heart beat and relative changes of the blood oxygenation.
As these signals carry the information about the vasodilatation/vasoconstriction responses regulated by the sympathetic system, its analysis can be used to access subject’s workload.

ii.MC145483 - 13bit PCM codec
A PCM Codec–Filter is used for digitizing and reconstructing the human voice. These devices are used primarily for the telephone network to facilitate voice switching and transmission. Once the voice is digitized, it may be switched by digital switching methods or transmitted long distance (T1, microwave, satellites, etc.) without degradation. The name codec is an acronym from ‘‘COder’’ for the analog–to–digital converter (ADC) used to digitize voice, and ‘‘DECoder’’ for the digital–to–analog converter (DAC) used for reconstructing voice. A codec is a single device that does both the ADC and DAC conversions.

iii.Bluetooth module (based on ROK101008)
ROK101008 is a Bluetooth module developed by electronic giants Erickson Corporation. It is readily available in the present market at a considerably low cost. It is because of its low cost and availability that it was chosen for the system.

b. The Software
Blue Eyes software’s main task is to look after working operators' physiological condition. To assure instant reaction on the operators' condition change the software performs real time buffering of the incoming data, real-time physiological data analysis and alarm triggering.
The Blue Eyes software comprises several functional modules:
i. SystemCore facilitates the data flow between other system modules (e.g. transfers raw data from the Connection Manager to data analyzers, processed data from the data analyzers to GUI controls, other data analyzers, data logger etc.).

Eye tracker
The term EYE TRACKER refers to the device which tracks the movement of eye. IBM’s ALMADEN research centers have developed an eye tracker

EYE TRACKING
In comparison to the system reported in early studies this system is much more compact and reliable. However, we felt that it was still not robust enough for a variety of people with different eye characteristics, such as pupil brightness and correction glasses. We hence chose to develop and use our own eye tracking system. Available commercial systems, such as those made by ISCAN Incorporated, LC Technologies, and Applied Science Laboratories (ASL), rely on a single light source that is positioned either off the camera axis in the case of the ISCANETL-400 systems, or on-axis in the case of the LCT and the ASL E504 systems. Eye tracking data can be acquired simultaneously with MRI scanning using a system that illuminates the left eye of a subject with an infrared (IR) source, acquires a video image of that eye, locates the corneal reflection (CR) of the IR source, and in real time calculates/displays/records the gaze direction and pupil diameter.

SPEECH RECOGNTION
The user speaks to the computer through a microphone, which, in used; a simple system may contain a minimum of three filters. The more the number of filters used, the higher the probability of accurate recognition. Presently, switched capacitor digital filters are used because these can be custom-built in integrated circuit form. These are smaller and cheaper than active filters using operational amplifiers. The filter output is then fed to the ADC to translate the analogue signal into digital word. The ADC samples the filter outputs many times a second. Each sample represents different amplitudes of the signal .Evenly spaced vertical lines represent the amplitude of the audio filter output at the instant of sampling. Each value is then converted to a binary number proportional to the amplitude of the sample. A central processor unit (CPU) controls the input circuits that are fed by the ADCS. A large RAM (random access memory) stores all the digital values in a buffer area. This digital information, representing the spoken word, is now accessed by the CPU to process it further. The normal speech has a frequency range of 200 Hz to 7 kHz. Recognizing a telephone call is more difficult as it has bandwidth limitation of 300 Hz to3.3 kHz.
The spoken words are processed by the filters and ADCs. The binary representation of each of these words becomes a template or standard, against which the future words are compared. These templates are stored in the memory. Once the storing process is completed, the system can go into its active mode and is capable of identifying spoken words. As each word is spoken, it is converted into binary equivalent and stored in RAM. The computer then starts searching and compares the binary input pattern with the templates. t is to be noted that even if the same speaker talks the same text, there are always slight variations in amplitude or loudness of the signal, pitch, frequency difference, time gap, etc. Due to this reason, there is never a perfect match between the template and binary input word. The pattern matching process therefore uses statistical techniques and is designed to look for the best fit. The values of binary input words are subtracted from the corresponding values in the templates. If both the values are same, the difference is zero and there is perfect match. If not, the subtraction produces some
difference or error. The smaller the error, the better the match. When the best match occurs, the word is identified and displayed on the screen or used in some other manner. The search process takes a considerable amount of time, as the CPU has to make many comparisons before recognition occurs. This necessitates use of very high-speed processors.
A large RAM is also required as even though a spoken word may last only a few hundred milliseconds, but the same is translated into many thousands of digital words. It is important to note that alignment of words and templates are to be matched correctly in time, before computing the similarity score. This process, termed as dynamic time warping, recognizes that different speakers pronounce the same words at different speeds as well as elongate different parts of the same word. This is important for the speaker-independent recognizers. It is important to consider the environment in which the speech recognition system has to work.
The grammar used by the speaker and accepted by the system, noise level, noise type, position of the microphone, and speed and manner of the user’s speech are some factors that may affect the quality of speech recognition .When you dial the telephone number of a big company, you are likely to hear the sonorous voice of a cultured lady who responds to your call with great courtesy saying “Welcome to company X. Please give me the extension number you want”. You pronounce the extension number, your name, and the name of person you want to contact. If the called person accepts the call, the connection is given quickly. This is artificial intelligence where an automatic call-handling system is used without employing any telephone operator.

One of the main benefits of speech recognition system is that it lets user do other works simultaneously. The user can concentrate on observation and manual operations, and still control the machinery by voice input commands. Another major
application of speech processing is in military operations. Voice control of weapons is an example. With reliable speech recognition equipment, pilots can give commands and information to the computers by simply speaking into their microphones—they don’t have to use their hands for this purpose. Another good example is a radiologist scanning hundreds of X-rays, ultra sonograms, CT scans and simultaneously dictating conclusions to a speech recognition system connected to word processors. The radiologist can focus his attention on the images rather than writing the text. Voice recognition could also be
used on computers for making airline as well as hotel reservations. A user requires simply stating his needs, to make reservation, cancel a reservation, or making enquiries about schedule.


ADVANTAGES
Blue Eyes system has the following advantages:-
For a real-time monitoring system for a human operator.THE approach is innovative since it helps supervise the operator not the process, as it is in presently available solutions. The system will help avoid potential threats resulting from human errors, such as weariness, oversight, tiredness or temporal indisposition. It is
possible still to improve the system.
The use of a miniature CMOS camera integrated into the eye movement sensor will enable the system to calculate the point of gaze and observe what the operator is actually looking at.
Introducing voice recognition algorithm will facilitate the communication between the operator and the central system and simplify authorization process. Despite considering only the operators working in control rooms, the system may well be applied to everyday life situations. Assuming the operator is a driver and the supervised process is car driving it is possible to build a simpler embedded online system, which will only monitor conscious brain involvement and warn when necessary. As in this case the logging module is redundant, and the Bluetooth technology is becoming more and more popular, the commercial implementation of such a system would be relatively inexpensive.




Reply
#47


[attachment=8427]
[attachment=8428]

By
DEEPU. K,


Contents
Introduction
System Overview
Data Acquisition Unit(DAU)
Central System Unit (CSU)
Emotion computing
Emotion mouse
E-motion
Eye tracker and eye tracking
Magic pointing
Liberal MAGIC pointing
Conservative MAGIC pointing
Speech recognition
Suitor
Advantages
Application of blue eyes
Future ahead
Conclusion
References

What is blue eyes ?

aims on creating computational machines that have perceptual and sensory ability like those of human beings.

interactive computer.

computer acts as partner (and friend) to the user.
realize his physical or emotional states.


How is that possible ?

List of devices shown in the system overview
The Data Acquisition Unit
Hardware modules used are:
Atmel 89C52 microcontroller - system core
Bluetooth module (based on ROK101008)
Jazz Multi sensor interface
Central System Unit
Connection Manager
Visualization module
Data analysis module and
Data logger
Data base
Most modern video camera

Jazz Multisensor
Provides DAU with necessary Physiological data regarding eye position, blood oxygenation etc.
Eye movement measured using direct infrared oculographic transducers.
Eye movement sampled at 1 kHz & other parameters at 250 kHz.
Sensor sends 5.2 kB data per second.

CSU - features
Connection management
Data processing
Visualization
Data recording
Access verification
System maintenance









Reply
#48
hi...
this is the report on blues eyes technology
Reply
#49
plz send me blue eyes ppt and report
Reply
#50
presented by:
R.Vijaya Durga

[attachment=9183]
BLUE EYES TECHNOLOGY
Introduction

 Blue Eye Technology aims at creating computational devices that have both perceptual and sensory abilities like those of human beings
 BLUE EYES TECHNOLOGY was developed by IBM at Almaden Research Center, USA.
 Computers can understand our emotions at the touch of the mouse.
 Computer verifies our identity, feels our presence and starts interacting with us through ,”emotional intelligence”
MAGIC……
 MAGIC pointing explores a new direction in utilizing eye gaze for computer input.
 A large portion of the cursor movement is eliminated by warping the cursor to the eye gaze area, which encompasses the target.
 Webcam is used to quickly determine the glints and pupils of the user under variable and realistic lightning conditions
MAGIC pointing is the technique of tracking eye movement of the user and perform the desired operation.
Image of pupil of user’s eye is tracked using an infrared light source
Types of MAGIC pointing
Liberal MAGIC POINTING
Conservative MAGIC POINTING
Emotional Computing Device Emotion Mouse

 Emotion mouse sense the mood by analysing pressure , temperature and heart beat of the user.
• Analysing these parameters six types of mood can be sensed by computer.
How it works??????
Like human have five sense organs emotion mouse is designed with five sensors to sense the six different moods of user..

Reply

Important Note..!

If you are not satisfied with above reply ,..Please

ASK HERE

So that we will collect data for you and will made reply to the request....OR try below "QUICK REPLY" box to add a reply to this page
Tagged Pages: blue eyes technology summary pdf,
Popular Searches: blue eyes horses, full report on blue eyes ppt, black hair blue eyes actress, ieee papers on blue eyes seminar topic, blue eyes photography, synopsis for bule eyes, pdf of blue eyes topic,

[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text contained within the image into the text box below it. This process is used to prevent automated spam bots.
Image Verification
(case insensitive)

Possibly Related Threads...
Thread Author Replies Views Last Post
  computer networks full report seminar topics 8 42,465 06-10-2018, 12:35 PM
Last Post: jntuworldforum
  OBJECT TRACKING AND DETECTION full report project topics 9 30,924 06-10-2018, 12:20 PM
Last Post: jntuworldforum
  imouse full report computer science technology 3 25,137 17-06-2016, 12:16 PM
Last Post: ashwiniashok
  Implementation of RSA Algorithm Using Client-Server full report seminar topics 6 26,853 10-05-2016, 12:21 PM
Last Post: dhanabhagya
  Optical Computer Full Seminar Report Download computer science crazy 46 66,735 29-04-2016, 09:16 AM
Last Post: dhanabhagya
  ethical hacking full report computer science technology 41 74,834 18-03-2016, 04:51 PM
Last Post: seminar report asees
  broadband mobile full report project topics 7 23,599 27-02-2016, 12:32 PM
Last Post: Prupleannuani
  steganography full report project report tiger 15 41,644 11-02-2016, 02:02 PM
Last Post: seminar report asees
  Digital Signature Full Seminar Report Download computer science crazy 20 44,115 16-09-2015, 02:51 PM
Last Post: seminar report asees
  Steganography In Images (Download Seminar Report) Computer Science Clay 16 25,836 08-06-2015, 03:26 PM
Last Post: seminar report asees

Forum Jump: