Augmented Reality
#4

[attachment=10789]
What Is Augmented Reality?
Augmented reality is…

● a technology
● a field of research
● a vision of future computing
● an emerging commercial industry
● a new medium for creative expression
Augmented reality is the display of computer graphics and media, overlaid and registered on real-world environments, interactively in real time.
Real vs. Virtual
Virtual Reality

● VR was first introduced by Jaron Lanier
● The term is defined as a computer generated , interactive , three dimensional environment in which a person is immersed.
● Eg: Virtual Keyboard
● Augmented reality will further blur the line between what's real and what's computer-generated.
● Real scene viewed by the user & virtual scene by computer augments
● Virtual reality + Reality =AR
● The idea of mixture of virtual with real objects is not new. Hollywood and photography people have used it since very long before…
Let’s Give a More Strict Definition
● Augmented Reality (AR) -supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world.
● AR systems have the following three characteristics:
−Combines real and virtual objects in a real environment
−Runs interactively, and in real time
−Registers real and virtual objects with each other ( Registered in 3-D )
● AR platforms exist at the intersection of several technical disciplines, including computer graphics, machine vision, sensing and sensor fusion, geographic information systems, mobile systems, ubiquitous computing and the web.
Motivation
● The goal of AR is to create the sensation that virtual objects are present in the real world.
● Ivan Sutherland’s vision of AR -User is “inside” the computer
● AR enhances a user’s perception of interaction with the real world.
● The virtual objects display information that the user cannot directly detect with his own senses. The information conveyed by the virtual objects helps a user perform real-world tasks.
● AR is a specific example of what is known as Intelligence Amplification (IA): using the computer as a tool to make a task easier for a human to perform.
AR System Components
The three basic components of an augmented reality system are:
● The Head-Mounted Display
The head-mounted display used in augmented reality systems will enable the user to view superimposed graphics and text created by the system. −Optical see-through based
− Video see-through based
● Tracking and Orientation
This system pinpoints the user's location in reference to his surroundings
and additionally tracks the user's eye and head movements.
−Indoor tracking
−Outdoor tracking
● Portable Computer
Augmented reality systems will need highly mobile computers.
Optical See-through Based AR
Optical see-through systems make use of technology that "paints" the images directly onto the user's retina through rapid movement of the light source.
Video See-through Based AR
The video see-through systems block out the user's view of the outside environment and play the image real time through a camera mounted on the head gear.
Characteristics
1. Augmentation

Discussion on the characteristics of AR systems and design issues encountered when building an AR system.
● Besides adding objects to a real environment, AR also has the potential to remove them.
● AR might apply to all senses, not just sight.
● AR could be extended to include sound.
Another example is haptics
2. Optical vs. Video
● When virtual objects are added to a scene , it is known as visual AR.Visual AR relies up on some sort of display.
● Head Mounted Displays(HMD) will enable us to view graphics and text created by AR system.
● A basic design decision in building an AR system is how to accomplish the combining of real and virtual. Two basic choices are available:
-Optical see through based
-video see through based
3. Focus & Contrast
● Focus can be a problem for both optical and video components. Ideally the virtual should match the real.
-Depending on video camera’s depth-of-field (DOF) and focus settings, parts of the real world may not be in focus.
-In computer graphics, everything is rendered with a pinhole model, so regardless of distance, everything is in focus.
-To overcome this, graphics can be rendered to simulate a limited DOF, and the video camera can have auto focus lens
● Contrast is a big issue owing to its large dynamic range in real environments.
-If the real environment is too dark, the virtual image will wash out the real world. If the real world is too bright it will wash out the virtual image.
-Human eye can detect a wide range of dynamic environment. Optical devices are usually made dark-tinted to reduce this range. For video, everything must be clipped or compressed into the monitor’s dynamic range.
4. Portability
● In most VR systems, the user is not encouraged to walk around much.
-Instead, the user navigates by "flying" through the environment, walking on a treadmill, or driving some mock-up of a vehicle, etc.
-Whatever the technology, the result is that the user stays in one place in the real world.
● Some AR applications, however, need support for a user who will walk around a large environment (usually move to the place where the task is to take place).
Reply

Important Note..!

If you are not satisfied with above reply ,..Please

ASK HERE

So that we will collect data for you and will made reply to the request....OR try below "QUICK REPLY" box to add a reply to this page
Popular Searches: augmented, augmented reality barcode, anywhere interfaces using handheld augmented reality seminar abstract, seminar papers on augmented reality, mobile augmented reality system ppt, augmented reality android, augmented reality benefits,

[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text contained within the image into the text box below it. This process is used to prevent automated spam bots.
Image Verification
(case insensitive)

Messages In This Thread
Augmented Reality - by computer science crazy - 07-02-2009, 10:50 PM
RE: Augmented Reality - by computer science crazy - 07-02-2009, 10:52 PM
RE: Augmented Reality - by project topics - 01-04-2010, 12:22 AM
RE: Augmented Reality - by seminar class - 23-03-2011, 09:53 AM

Possibly Related Threads...
Thread Author Replies Views Last Post
  An Overview of Virtual Reality ( Download Full Seminar Report ) computer science crazy 1 5,778 07-01-2013, 11:16 AM
Last Post: seminar details
  Virtual Reality Electrical Fan 2 2,542 11-06-2012, 03:30 PM
Last Post: seminar details
  virtual reality full report project report tiger 7 6,817 11-06-2012, 03:30 PM
Last Post: seminar details
  A SEMINAR REPORT ON VIRTUAL REALITY computer girl 0 1,148 09-06-2012, 12:44 PM
Last Post: computer girl
  AUGMENTED REALITY shibin.sree 13 10,792 14-02-2012, 09:57 AM
Last Post: seminar paper
Shocked mobile virtual reality (Download Full Report And Abstract) computer science crazy 11 10,617 06-10-2011, 10:14 AM
Last Post: seminar addict
  Creating Virtual Reality Applications Using FreeVR seminar class 0 1,272 11-05-2011, 11:11 AM
Last Post: seminar class
  VIRTUAL REALITY TECHNIQUE IN SURGICAL FIELD seminar class 0 1,188 18-04-2011, 10:43 AM
Last Post: seminar class
  ubiquitous computing and augmented realities seminar class 0 995 04-03-2011, 03:01 PM
Last Post: seminar class
  AN OVERVIEW OF VIRTUAL REALITY full report project report tiger 1 3,555 09-10-2010, 01:51 PM
Last Post: projectsofme

Forum Jump: