advantages and disadvantages of touchless touchscreen technology
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advantages and disadvantages of touchless touch screen technology
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The touch less touch screen sounds like it would be nice and easy, however after closer examination it looks like it could be quite a workout. This unique screen is made by TouchKo , White Electronics Designs , and Groupe 3D. The screen resembles the Nintendo Wii without the Wii Controller. With the touchless touch screen your hand doesn’t have to come in contact with the screen at all, it works by detecting your hand movements in front of it. This is a pretty unique and interesting invention, until you break out in a sweat. Now this technology doesn’t compare to the hologram-like IO2 Technologies Heliodisplay M3 , but thats for anyone that has $18,100 laying around.
You probably wont see this screen in stores any time soon. Everybody loves a touch screen and when you get a gadget with touch screen the experience is really exhilarating. When the I-phone was introduced,everyone felt the same.But gradually,the exhilaration started fading. While using the phone with the finger tip or with the stylus the screen started getting lots of finger prints and scratches. When we use a screen protector; still dirty marks over such beautiful glossy screen is a strict no-no. Same thing happens with I-pod touch. . Most of the time we have to wipe the screen to get a better unobtrusive view of the screen







Thanks to EllipticLabs innovative technology that lets you control your gadgets like Computers, MP3 players or mobile phones without touching them. Simply point your finger in the air towards the device and move it accordingly to control the navigation in the device. They term this as “Touchless human/machine user interface for 3D navigation




2. ANALYSIS
It obviously requires a sensor but the sensor is neither hand mounted nor present on the screen. The sensor can be placed either onthe table or near the screen. And the hardware setup is so compact that it can be fitted into a tiny device like a MP3 player or a mobile phone. It recognizes the position of an object from as 5 feet.
WORKING:
The system is capable of detecting movements in 3-dimensions without ever having to put your fingers on the screen. Their patented touchless interface doesn’t require that you wear any special sensors on your hand either. You just point at the screen (from as far as 5 feet away), and you can manipulate objects in 3D.
Sensors are mounted around the screen that is being used, by interacting in the line-of-sight of these sensors the motion is detected and interpreted into on-screen movements. What is to stop unintentional gestures being used as input is not entirely clear, but it looks promising nonetheless
3. APPLICATIONS
TOUCH LESS MONITOR:
Sure, everybody is doing touchscreen interfaces these days, but this is the first time I’ve seen a monitor that can respond to gestures without actually having to touch the screen. The monitor, based on technology from TouchKo was recently demonstrated by White Electronic Designs and Tactyl Services at the CeBIT show. Designed for applications where touch may be difficult, such as for doctors who might be wearing surgical gloves, the display features capacitive sensors that can read movements from up to 15cm away from the screen. Software can then translate gestures into screen commands.
Touchscreen interfaces are great, but all that touching, like foreplay, can be a little bit of a drag. Enter the wonder kids from Elliptic Labs, who are hard at work on implementing a touchless interface. The input method is, well, in thin air. The technology detects motion in 3D and requires no special worn-sensors for operation. By simply pointing at the screen,users can manipulate the object being displayed in 3D. Details are light on how this actually functions, but what we do know is this:














Touch-less Gives Glimpse of GBUI:
We have seen the futuristic user interfaces of movies like Minority Report and the Matrix Revolutions where people wave their hands in 3 dimensions and the computer understands what the user wants and shifts and sorts data with precision. Microsoft's XD Huang demonstrated how his company sees the future of the GUI at ITEXPO this past September in fact. But at the show, the example was in 2 dimensions, not
3.The GBUI as seen in the Matrix


The GBUI as seen in Minority Report
Microsoft's vision on the UI in their Redmond headquarters and it involves lots of gestures which allow you to take applications and forward them on to others with simple hand movements. The demos included the concept of software understanding business processes and helping you work. So after reading a document - you could just push it off the side of your screen and the system would know to post it on an intranet and also send a page link to a specific group of people.
Touch-less UI:
The basic idea described in the patent is that there would be sensors arrayed around the perimeter of the device capable of sensing finger movements in 3-D space. The user could use her fingers similarly to a touch phone, but actually without having to touch the screen.

That's cool, isn't it? I think the idea is not only great, because user input will not be limited to 2-D anymore, but that I can use my thick, dirty, bandaged, etc. fingers as well (as opposed to "plain" touch UI). I'm a bit skeptic, though, how accurate it can be, whether the software will have AI or the user will have to learn how to move her fingers. We'llseehopefullyverysoon!
Finally, there is one more thing to mention, it's the built-in accelerometer.



Touch-less SDK:
The Touchless SDK is an open source SDK for .NET applications. It enables developers to create multi-touch based applications using a webcam for input. Color based markers defined by the user are tracked and their information is published through events to clients of the SDK. In a nutshell, the Touchless SDK enables touch without touching. Well, Microsoft Office Labs has just released “Touchless,” a webcam-driven multi-touch interface SDK that enables “touch without touching



using the SDK lets developers offer users “a new and cheap way of experiencing multi-touch capabilities, without the need of expensive hardware or software. All the user needs is a camera,” to track the multi-colored objects as defined by the developer. Just about any webcam will work


Touch-less demo:
The Touch less Demo is an open source application that anyone with a webcam can use to experience multi-touch, no geekiness required. The demo was created using the Touch less SDK and Windows Forms with C#. There are 4 fun demos: Snake - where you control a snake with a marker, Defender - up to 4 player version of a pong-like game, Map - where you can rotate, zoom, and move a map using 2 markers, and Draw the marker is used to guess what…. draw!

Mike demonstrated Touch less at a recent Office Labs’ Productivity Science Fair where it was voted by attendees as “most interesting project.” If you wind up using the SDK, one would love to hear what use you make of it!
WindowShop pic:
In addition, it is worth pointing out that you may need a few cameras in stereo to maximize accuracy and you could theoretically use your hands as a mouse - meaning you can likely take advantage of all the functions of the GBUI while resting your hand on the desk in front of you for most of the day.
At some point we will see this stuff hit the OS and when that happens, the consumer can decide if the mouse and keyboard will rule the future or the GBUI will be the killer tech of the next decade.
Touch wall:
Touch Wall refers to the touch screen hardware setup itself; the corresponding software to run Touch Wall, which is built on a standard version of Vista, is called Plex. Touch Wall and Plex are superficially similar to Microsoft Surface, a multi-touch table computer that was introduced in 2007 and which recently became commercially available in select AT&T stores. It is a fundamentally simpler mechanical system, and is also significantly cheaper to produce. While Surface retails at around $10,000, the hardware to “turn almost anything into a multi-touch interface” for Touch Wall is just “hundreds of dollars”.

Touch Wall consists of three infrared lasers that scan a surface. A camera notes when something breaks through the laser line and feeds that information back to the Plex software. Early prototypes, say Pratley and Sands, were made, simply, on a cardboard screen. A projector was used to show the Plex interface on the cardboard, and a the system worked fine. Touch Wall certainly isn’t the first multi-touch product we’ve seen (see iPhone). In addition to Surface, of course, there are a number of early prototypes emerging in this space. But what Microsoft has done with a few hundred dollars worth of readily available hardware is stunning.
It’s also clear that the only real limit on the screen size is the projector, meaning that entire walls can easily be turned into a multi touch user interface. Scrap those white boards in the office, and make every flat surface into a touch display instead. You might even save some money.


5. CONCLUSION
Today’s thoughts are again around user interface. Efforts are being put to better the technology day-in and day-out. The Touchless touch screen user interface can be used effectively in computers, cell phones, webcams and laptops. May be few years down the line, our body can be transformed into a virtual mouse, virtual keyboard and what not??, Our body may be turned in to an input device!
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